Summary: Sequence is a fun but simple DDR-style rhythm game with just enough uniqueness to keep the 10 hours it takes to reach 100% completion interesting. Its voice acted narrative, level-up system, and loot and inventory elements help it rise above its fundamentally repetitive nature. Several NPCs have some really great dialogue, which kept me eager to push through to the next story scene.
Summary: I wish I would have come here and read the reviews before buying it, instead of just watching TB's "WTF is Sequence?". Although I may still have gotten it because the major complaint that most seem to have here is not one that I share. I do agree that the dialogue really is pretty childish but I don't have any issue with the basic gameplay. The thing I find horrible is the execution.
Summary: If you've ever seen or played Dance Dance Revolution, that kind of sums up the fundamentals of this game. But it is slightly deeper than just hitting the right button with the song rhythm because they throw in some RPG elements like spells, armor, and weapons alongside some basic character stats like hit points and mana. The music is the strong part of the game although so far it's been mostly techno type stuff. The story is vague and dumb.
Summary: Sequence is a nice game. On it's favor it has nice artwork and a cheap price tag. Sequence's game play is similar to stepmania but with a twist that you gain mana from a mana window to cast spells, those spells have another window to execute the spell. Last you also have a window for defence in which you have to take all in order to not loose health. It's a fun game that would have lost it's charm very fast if it wasn't for the story.
Summary: I like indie games. You don't need a huge budget to make a great game. This isn't a great game. With bland gameplay that lost its novelty about a decade ago and a snark-soaked story that sounds like it was written by someone still in puberty, the game's only saving grace are the solid RPG elements, and those aren't enough to salvage this shipwreck.
Summary: Amazing game, bought it earlier today and I have been unable to take a break. As a fan of all sorts of RPGs, I can appreciate those elements. but the way they have been meshed together with rhythm gameplay is wonderful.
Summary: I've been waiting for a rhythm-RPG for quite some time now, so it's awesome to finally see one. The gameplay is quite innovative, and the writing is frequently hilarious. There's definitely some JRPG grinding going on, which I wouldn't mind as much if there was a bit more song variety. This is definitely a very good start to what should be a more-explored genre, but I think there's a lot of room for further innovation.
Summary: For a $5 game I had never heard of before it popped up on Steam, I must admit I am quite impressed. The game-play is okay, it is your typical "DDR on the PC" sort of game, however, if you play on normal or below I have never really felt any urgency to Defend or really even Heal myself (though on a boss fight or two there were times this wasn't true). But the game-play, I feel, isn't where this game shines. The music is catchy and full of silly names.
Summary: For me, it's a 10 for concept, and a 10 for execution. The 'battles' are fast paced and engaging in a completely new way, and the combat system is so intuitive (especially when using a controller/gamepad as Iridium recommends) that you should find that your proficiency will improve quite rapidly.
Summary: A great title for its $5 price if you're up for a complex rhythm game mashed up with some extremely light RPG mechanics. The core of the game is essentially a Stepmania clone (i.e., Dance Dance Revolution with the arrow keys). However, sequence makes things more complicated by giving you three screens to cycle between. The red screen is the DEFEND screen, and all beats you miss on this screen are taken as damage.