Reviews and Problems with Septerra Core: Legacy of the Creator
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Game Over Online
26 October 2015
Excerpt: The legacy of Septerra Core is marked by numerous pitfalls and disastrous events. It is a game that was originally conceived quite some time ago by a group of talented folks at Valkyrie Studios. The game had promise, the team was energetic and full of hopes, and thus, development started.
Excerpt: A world comprising seven shells joined together by a spine to a central core. Empires at war. A plot to steal ancient secrets. No end of exploration, combat and magic. And lots of characters to play around with. Yep, Septerra Core: the Legacy of the Creator has a lot going for it.
Excerpt: You find yourself in the body of non-ordinary student Maya who's curious enough to find out that there's something bad going on in the world. Maya lives at an 'underground' and most poor shell of seven space shells-islands forming together the Septerra planet system.
Septerra Core: Legacy of the Creator – Second Opinion
14 February 2000
Excerpt: Anyone who has followed the torrid development history of Septerra Core knows that this is labor of love for its creators at Valkyrie Studios. What started as an epic role-playing game (RPG) aspiring to the grandeur of Final Fantasy VII , almost became vaporware when its initial publisher, Viacom...
Excerpt: Almost as old as the PC vs. console debate is the argument over which of the two has the true role-playing games (RPGs). PC gamers have long held that their RPGs, which had more open-ended stories, more realistic graphics, and more appropriate subject matter, offered a truer role-playing experience...
Excerpt: You play in the world of (wait for it...) Septerra, a planet whose outer layer consist of seven floating shells or 'levels'- each varying in local flora and fauna. Your character, Maya, is the typical 'starts in obscurity' character who resides in a rather scummy and junky lower shell.
Excerpt: Septerra Core arrived at GiN headquarters with a special request: Let Michael Cheek review it. I don’t think this was an example of "Let Mikey review it; he’ll review anything." You see, I’m not the role-playing game reviewer.
It's got some interesting characters, a user-friendly interface, and an intriguing magic system, but it gets bogged down by both minor and major problems.
23 November 1999
Summary: Septerra Core isn't enthralling or flashy, and for the most part, its reliance on Japanese console role-playing conventions of games like Chrono Trigger and Final Fantasy doesn't allow it to be particularly original.
Conclusion: These limitations aren't just annoyances unfortunately - a strong plot is fundamental to this kind of adventure, and while the background world and accompanying visuals are vivid, well constructed and imaginative, they aren't supported by believable characters and an interesting plot.