Excerpt: Sengoku was released on 13th of September 2011. As most (if not all) games by Paradox, it is a real-time strategy. Not like the old Age of Empires, Starcraft II nor Men of War. The strategy games created by Paradox are special - the player starts the game controlling a certain number of provinces. Through diplomacy and war, the controlled region is supposed to grow larger, and the final result is to reign the whole map.
Pros: Graphics, The style of Paradox, Time-consuming
Conclusion: Sengoku is an interesting mix. If it wasn’t so daunting, it’d pick up more fans. It’s a setting that’s seen rarely in video games. European conflict dominates the strategy landscape and seeing a fresh perspective is very welcome. The fact it’s addictive and enjoyable is even better. This is history made fun. All it needs is a better tutorial system – some handholding through the cherry blossoms.
Excerpt: Games focused on the Japanese Civil War ( Sengoku Jidai ), which lasted from the middle 1400s to roughly 1600 AD, have been popular lately. I really don’t mind this. The Sengoku Jidai was an extremely volatile era which left us several examples of new innovative war tactics and unique diplomatic avenues. All these efforts culminated in the military and political unification of Japan.
Pros: Beautiful strategy gaming map with immersive gaming music, in-depth diplomatic and political mechanics, unique character-based faction strategy game, and quick load times compared to other Paradox Interactive releases.
Cons: Military and warfare aspects are an afterthought. Tutorial system uses pop-up boxes that are annoying to the point where they may no longer useful to some players.
Summary: Overall, if you are a master of strategy titles, you might really appreciate this game once you get into it. For the majority of gamers, it is going to be extremely off putting because of the lack of tutorial and the very steep learning curve.
Excerpt: Japan, historically a tiny island that isolated itself from
the rest of the world, has had its share of internal strife. Most notable was
the Sengoku period, where clans from all corners of the land fought for the
Shogun crown. The first major computer game to touch on this conflict was Shogun: Total War, which recently had an
enjoyable sequel in Total War:Shogun 2.
Excerpt: Trying to become Emperor of Japan isn’t an easy thing to do. There’s your clan to manage, your villages to keep happy and rivals to contend with. Sengoku delivers this tough ascent to power very well, giving you a difficult strategy game that feels part turn-based, part real-time. Being able to pause the game to lay out orders or just run everything at once is definitely unique.