Reviews and Problems with Savage: Battle for Newerth
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Savage: the Battle for Newerth
19 February 2006
Conclusion: In conclusion, Savage does a lot right and is a very interesting experience adding another command layer to a genre well known for its chaos and somehow pulling it off. Again, mark my words and take a look at the Savage demo at least because this is a benchmark game which truly melds FPS and RTS in their truest senses together into a solid package. Be prepared for the future my friends for the future is now!
Excerpt: The online gaming world as of late seems to be catering in a large part to one of two types of gamers; fans of RTS games and Shooters fanatics. Of course there are also MMORPGs, but games like the Quake and Unreal series, as well as Warcraft, the Command and Conquers series, and EnsembleÃ¢â‚¬â„¢s Age of whatever series, have made it clear that these are two very popular genres.
Conclusion: As Savage is played completely online, there is no single player campaign or skirmish mode or practice mode. As such, the developers have provided the storyline concerning why the beasts and man are at war in the manual. While I’m not the biggest fan of this type of storytelling in a game, I suppose Savage can be forgiven this fact as there is no single player campaign. Still, I would have liked to have at least a skirmish mode for practice.
Excerpt: Savage: The Battle for Newerth, isn't your typical PC title. Essentially a FPS shooter with A bit of RTS and the occasional tinge of MMORPG, this title adds a little teamwork to the action routine. The next new thing or an interesting gimmik? Click here to find out.
Conclusion: S2 Games has so far lived up to their claims of creating a new genre. As they add the final polish to the game (hopefully a single player training mode so people do not have to learn how to be a Commander in real games online) in anticipation of the August release, players can look forward to a game that has incorporated several familiar elements, as well as offering something refreshing and enjoyable to play.
Conclusion: Set in a time far away from ours, Savage will sport a primeval theme filled with nomadic warriors in the midst of fighting monsters and creatures for ultimate survival. Each side will compose of different units, weapons, and strategies. The option of up to 64 players online is impressive, but different from traditional online games. In a game of 64, two must be commanders (one for each team).
Conclusion: Savage: The Battle for Newerth has already been released in the US and is receiving rave reviews from the industry and press. The game plays and looks fantastic and as long as the long term multiplayer appear doesn’t wear thin and the game generates a good loyal following, we will be in for a real treat.