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8.5* out of 10

Sang-Froid: Tales of Werewolves

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Reviews and Problems with Sang-Froid: Tales of Werewolves

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Overall 8

Who Let The Werewolves Out?

Game Debate
18 April 2013
  • Excerpt: What is cooler than a Vampire? The answer is not bacon, but Werewolves. The origin of these mythical creatures varies from story to story. For example, in Sang-Froid, vile humans who have unconfessed sins are vulnerable to be corrupted by the Devil himself and turn into Lycanthropic beasts. And you can bet he will.
  • Pros: Werewolves, Strategy elements, Replayability
  • Cons: Poor character design, Transition crashes
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Overall 7

Sang-Froid: Tales of Werewolves

Thunderbolt Games
16 April 2013
  • Excerpt: A howl suddenly breaks the silence in the woods. The man in the wagon jumps off and charges into the darkness. He knows what’s making that sound. He hopes he can escape. In the distance, he sees the light from a small cabin. Salvation, he prays. But it’s too late of course. The werewolves are faster than him. He can feel them breathing down his neck now. Their fangs tear into his neck, and the world grows darker as he bleeds to death.
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Sang-Froid: Tales of Werewolves

Hooked Gamers
16 April 2013
  • Conclusion: Sang-Froid: Tales of Werewolves is a brilliant game, peppered with original ideas, a unique setting, and an interesting premise. It is a clever amalgamation of asynchronous tower defense and synchronous brawling. It teems with pride and gusto, and should be lauded for attempting something bold, fresh and inimitable. It just needed a little more love, a little more time, and much better visuals.
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Sang-Froid: Tales of Werewolves Review

10 April 2013
  • Excerpt: When you're in the remote wilderness of werewolf country, hunkering down and chopping up all manner of horrific beasts night after night doesn't seem like the smartest alternative to simply running like hell, but Canadian lumberjack brothers Jacques and Joseph are made of tougher, more stubborn stock.
  • Pros: Great setting and supernatural theme, Satisfying blend of tower defense planning and action, RPG elements bridge the gap between distinct phases
  • Cons: Core combat is thin, Some unimpressive visual elements
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Overall 10

Are you smart enough to take on Sang-froid’s shrewdly realized werewolves?

8 April 2013
  • Excerpt: From the screenshots, you might mistake Sang-froid: Tales of Werewolves for an action game. You can play it that way, but you’ll discover a not very good action game. You’ll get through a few early missions easily enough. But you’re Doing It Wrong. This isn’t an action game. It’s barely even a real time strategy game. This is mostly a cerebral strategy game about studying a map, considering your resources, setting up traps, and then executing your plan carefully.
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Sang-Froid: Tales of Werewolves

21 April 2013
  • Pros: Fantastisk godt skrudd sammen, utilgivelig vanskelig men uendelig belønnende, nytt innhold introduseres konstant, effektivt hodebry.
  • Cons: Pinlig regi av historien.
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Sang-Froid - Tales of Werewolves

19 April 2013
  • Conclusion: „Příjemně namíchaný koktejl několika žánrů zasazený do atmosférického prostředí kanadských lesů si nás získal. Dejte mu šanci a získá si i vás.
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Expert Review

16 April 2013
  • Excerpt: Canada, Diciannovesimo Secolo, la frontiera, la durissima vita nei villaggi dei boscaioli, fra gelo e nemici naturali. Due fratelli dovranno mettere da parte le loro differenze per cercare di salvare la loro sorellina nientemeno che dal Diavolo in persona…
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