Summary: I am a massive TD game fan. When I first heard about Sanctum and how it was a cross between TD and FPS I was like "When will they make just a TD game" and finally my prayers were answered with this game. This game has so much charm... with the rise in popularity of 'retro' style 8-bit graphics this game has gained my vote as a beautiful game. The problem with TD games is they are made for casual gamers and to me this felt wrong...
Summary: A fairly interesting mix of first-person shooter gameplay and tower defense. Like any other tower defense game, you place various towers (gun towers, cannons, etc.) around a playfield, placing them to both defend the core and form a path for enemies to go through (making that path longer and harder to traverse is key).
Summary: I am not going to draw this review out in all honesty, I'm just going to be straight forward about this game. I thought it was incredibly boring, I've always been a fan of Tower Defense games and so forth, But this game just felt sloppy and poor to me. I didn't really enjoy it.
Summary: First off, I love tower defense games, my IPad and Xbox are filled with them...THIS ONE SUCKS. Iron Brigade and Dungeon Defenders are awesome because they are fun and it is painfully obvious the people who made this game never played either of those. If I have to look up on the internet how to set up towers because their is basically one build for each map, where is the creativity in that?
Summary: pros: old school 2d style tower defense game from a small indie game company cons: + looks like port from some small mobile device + game crashes every so often + number of small issues related to user interface not displaying properly in the only supported screen resolution
Summary: The low user scores are not fair in my opinion, they pushed me to register here on Metacritic and give my own review. My first impression after playing 4 maps with my Sanctum veteran friends is really good. We had tons of fun figuring out how to play this new version of Sanctum. I agree it's quite different from S1, but that doesn't necessarily have to be a bad thing.
Summary: Sanctum 2 is a very worthy sequel, the limitations on maze building I feel ultimately benefit this game. It creates a focus on strategy and is a way to immerse the player in the action. In Sanctum 1 the enemies would just ignore you, and you could level up your maze to the extent that all you had to do was sit back and watch. That doesn't make for good gameplay. Thankfully that is all fixed in Sanctum 2.
Summary: If you are a fan of the first Sanctum, read this before buying. Sanctum 2 is very different from the first. It's almost entirely different. For one, it's main focus is just co-op, while the first was both single player AND co-op. This is proven by the different character selections. There are 4 different characters this time around, instead of just one.
Summary: Sanctum 2 is a disaster. As a fan of the first episode (which was a tower defense with certain FPS aspects) I'm extremely disappointed by this sequel. The game has limitations everywhere limited time in building phase (which is horrible limited number of tower (max 10 limited number of block that you can place each wave, no more weapons upgrade, the towers now only upgrade to the third level...