Summary: This is quite possibly the most boring, tedious, and repetitive TD game I've ever played (that wasn't some free flash game). Each level can go on for 30 minutes, and the enemies come out in similar orders during each wave. There is no variety. Each wave goes on for way too long. If I can beat the first minute of the wave, I can just repeat it 10 times during the rest of it. The normal speed is tediously slow, and the fast-forward feels barely decreases the monotony.
Summary: Super Sanctum TD is probably not the best Tower Defense game you'll ever play, but this is still a fun little game, and if you're a fan of the genre, like me, you'll probably enjoy it. I'm about halfway through the game so far and have found some of the levels to be challenging, but generally not frustrating.
Summary: I am a massive TD game fan. When I first heard about Sanctum and how it was a cross between TD and FPS I was like "When will they make just a TD game" and finally my prayers were answered with this game. This game has so much charm... with the rise in popularity of 'retro' style 8-bit graphics this game has gained my vote as a beautiful game. The problem with TD games is they are made for casual gamers and to me this felt wrong...
Summary: pros: old school 2d style tower defense game from a small indie game company cons: + looks like port from some small mobile device + game crashes every so often + number of small issues related to user interface not displaying properly in the only supported screen resolution
Summary: Wasn't for me. I love tower games but this was too much of a first person action for me. I also love FPS games like Mass Effect, but here you have to constantly turn, look up and down... if you get motion sickness, you'll probably play it as long as I did after I purchased it. One run, about 5 minutes, and then deleted it.
Summary: Sanctum combines the classic tower defense game with FPS co-op. The players will build a maze on a map and construct guns of various types with various abilities. When the players are ready the spawns start - waves of different monsters will be incoming and the players will have to rely on their weapons and the deployed turrets to kill them and stop them from getting through the maze.
Summary: Sanctum is one of the most unique indie games ever created. Most people who have tried it hold it in the same regard as Amnesia or Terraria. It blends the strategy of tower defense games, with a wide arsenal at your disposal, with the first person shooter aspects of Left 4 Dead or Team Fortress 2. It is designed in an anime style, so it generally feels light hearted and cartoony.
Summary: A great concept that is totally ruined by horrible game design, terrible presentation, and infuriatingly ambiguous tower/enemy stats. This game is the worst sort of indie trash. It's clear it was made by some newbie developers who don't understand UI design or production values. The big boys like Defense Grid and Orcs Must Die! crush this pathetic attempt at a game. Sorry, this is a bad Unreal mod, not a game. Complete FAIL.
Summary: Ok. This game was a massive joke on those of us who bought it at launch. Sooo small and short it was literally like someone robbing you at a cashpoint without having the chance to beat them to death and still feel good about it. BUT, with more reasonably priced maps and DLC which doesnt break the bank, overall it can be saved. Personally I enjoyed the game itself.