Conclusion: It just feels like so many of the design decisions in Sanctum 2 were arbitrary additions as opposed to carefully through-out improvements on the design of the first game. A while back on Twitter I was saying how indie developers should iterate on their games more often, rather than making a thing that is flawed in some way (as everything always is) and then just abandoning it and its ideas.
Conclusion: Sanctum 2 at the very least improves on every aspect of its clunky predecessor, offering smoother and more enjoyable gameplay and living up to the great promise offered by the premise. Furthermore the visuals are cool and sleek and the techno-tunes catchy. Unfortunately if you’re not playing with a friend you’ll either have a limited gameplay experience or a frustrating one as you watch some idiot steal all the resources and use them stupidly (at least you can undo...
Conclusion: Although Sanctum 2 is the sequel to one of the first FPS-tower defense hybrid games to come into existence, Sanctum 2 feels a bit left behind as other games of this hybrid genre have improved upon it in ways Sanctum 2 has not.
Pros: Unique graphical style with a sort of manga feel, Different characters to play as cater to different playing styles, Plenty of options in terms of weapons, towers, and perks
Cons: Not much new here that other games of this type haven’t already improved on, Needed information for playing the game is sometimes held back, Gets to be difficult without other players backing you up
Summary: It looks like Sanctum and it sounds like Sanctum, but it plays totally differently. While the more devoted fans of the first game might take issue with a lot of the changes, and while it doesn't match up to that game's heights, there's still a lot to enjoy in Sanctum 2.
Excerpt: Against an army of alien invaders, the trusty turret has always got your back. Like its predecessor, Sanctum 2 is an enjoyable blend of first-person shooting and tower-defense-style strategy. Instead of watching passively as your towers do all the dirty work, you get to dive into the action and sow carnage alongside them. Both games execute this concept well, but Sanctum 2 has far more content than its small-scale predecessor.
Pros: Unique and balanced mix of tower defense and first-person shooting, Large arsenal and difficulty modifiers encourage replay, Tackle each challenge with up to three friends online., N/A
Conclusion: Concept: Combine tower defense and FPS combat to outsmart baddies trying to damage a precious core
Graphics: The crisp and clear graphics, interesting level structures, and unique character models stand out, but some backdrops could be more creative
Sound: Sound bites for characters add personality and the music creates tension, but it’s nothing out of the ordinary
Playability: The rules and controls are easy to learn.
Summary: I had a great time with Sanctum 2 – it’s the perfect antidote for players burnt out on the standard tower defense formula. I like the fact that, instead of spamming towers, you actually have to think a lot more carefully where to place them. Add to that the noticeable impact the shooting has, and you’ve got yourself an engaging and challenging action game with tactical elements. Just don’t go in expecting a “pure” tower defense game with some additional shooting.