Conclusion: Overall, Sanctum 2 is about as good as it gets for co-operative tower defense games on consoles. You'd be hard-pressed to find a more complete game, with both fun and refined gameplay, as well as complex tower-building, and a massive selection of turrets and perks.
Conclusion: It just feels like so many of the design decisions in Sanctum 2 were arbitrary additions as opposed to carefully through-out improvements on the design of the first game. A while back on Twitter I was saying how indie developers should iterate on their games more often, rather than making a thing...
Summary: The original Sanctum was a lot of fun. The tower defense and first-person shooting mechanics blended together nicely to create a surprise hit back in 2011. As much as I enjoyed the game though, I always felt that it could have been so much more.
Summary: I had a great time with Sanctum 2 – it’s the perfect antidote for players burnt out on the standard tower defense formula. I like the fact that, instead of spamming towers, you actually have to think a lot more carefully where to place them.
Conclusion: Sanctum 2 at the very least improves on every aspect of its clunky predecessor, offering smoother and more enjoyable gameplay and living up to the great promise offered by the premise. Furthermore the visuals are cool and sleek and the techno-tunes catchy.
Conclusion: Although Sanctum 2 is the sequel to one of the first FPS-tower defense hybrid games to come into existence, Sanctum 2 feels a bit left behind as other games of this hybrid genre have improved upon it in ways Sanctum 2 has not.
Pros: Unique graphical style with a sort of manga feel, Different characters to play as cater to different playing styles, Plenty of options in terms of weapons, towers, and perks
Cons: Not much new here that other games of this type haven’t already improved on, Needed information for playing the game is sometimes held back, Gets to be difficult without other players backing you up