Summary: A nice fan made attempt to emulate the now missing triple "A" gap in these type of games. I loved Star Wars Battlefront series and similar type games, but no ones even trying to make those type of games anymore. So hats off to the indie developer for having the passion, commitment and balls to even try.
Summary: This game seems very mediocre. After trying all 3 factions to start and running through the first "take planet" mission, the game seems really shallow. Sure, it tries to be FPS/ Space piloting and RPG, but all of these are spread so thin that I started looking for something else to play within a couple hours
Summary: What a fun little gem. Don't be put off by the dated looking graphics, this game has a ton of gameplay. Starts out with a simple mass-combat ground assault and every couple of 5-10 minute missions it adds on a new twist. Almost before you know it, you're in charge of the entire war, picking targets, launching strike fleets, building bases, and investigating the prophecy, all with a What a fun little gem.
Summary: Now that I've completed the game twice now I must say it is a very nice experience and especially how the game actually changes over time with the various technologies that are being put to use in the field like the mech factory for colonies or battleships for your space fortresses.
Summary: Salvation Prophecy is the epitome of 'gem in the rough'. I had my eye on it for some time, and was very glad I ended up grabbing it. The game progresses you all the way from a basic army grunt up to a high ranking military leader. Along the way you will participate in increasingly challenging ground combat missions and space combat missions. You will gain rank, spend skill points, buy new Salvation Prophecy is the epitome of 'gem in the rough'.
Summary: Well I'm a couple of hours in. I did a bit of the Wyr and I did a bit of the telepathic mutant warrior women turian things. I haven't gotten to any resource management or leadership with either, which is where everyone says the game opens up and gets good. My opinion so far: Did you really do this solo? If so, I'm impressed! The graphics are a little dated, but not so bad it's Well I'm a couple of hours in.
Summary: Salvation Prophecy is a good example of how the whole can be greater than its parts. Or something like that. This is an Indy Game made by a person who wanted to create a space game that explored galactic conflict in a way AAA titles wont. The vastly different types of gameplay mean that none are as detailed as a game would be that concentrates on that one aspect.
Summary: If you love a good space romp and shooty shooty lasers you owe it yourself to try this one. First off It's best not to play the first half hour or so and judge the game right away. Yes, it's an indie game (made by pretty much one man, no less) and the graphics and animations won't impress anyone in 2013, but they are more than satisfactory and should not detract from the experience.
Summary: Salvation Prophecy combines simple gameplay elements (space fights, third person shooter, strategy, rpg) into an ambitious, wide-ranging space epic that is more than the sum of its parts. Players that favor gameplay over graphics will be pleased with this indie title.
Summary: First the bad things- animations could use some work- didn`t find more bad things ;) Now the Goodies: This is a real gem. In one game you get: - space ship piloting (tps; arcade controlls, space shooting like in Freespace, etc) - planetary domination fights (fps; run, shoot, destroy buildings and win the planet over) - exploration (a little bit of questing on planets) - First the bad things- animations could use some work- didn`t find more bad things ;) Now the Goodies:...