Summary: Salvation Prophecy is a good example of how the whole can be greater than its parts. Or something like that. This is an Indy Game made by a person who wanted to create a space game that explored galactic conflict in a way AAA titles wont. The vastly different types of gameplay mean that none are as detailed as a game would be that concentrates on that one aspect. But every part of the game is enjoyable and together make for a fun package.
Summary: If you love a good space romp and shooty shooty lasers you owe it yourself to try this one. First off It's best not to play the first half hour or so and judge the game right away. Yes, it's an indie game (made by pretty much one man, no less) and the graphics and animations won't impress anyone in 2013, but they are more than satisfactory and should not detract from the experience. Actually I'd say the dev did a very good job with the artwork and resources he had.
Summary: What a fun little gem. Don't be put off by the dated looking graphics, this game has a ton of gameplay. Starts out with a simple mass-combat ground assault and every couple of 5-10 minute missions it adds on a new twist. Almost before you know it, you're in charge of the entire war, picking targets, launching strike fleets, building bases, and investigating the prophecy, all with a frenetic fluid gameplay that has you doing something different every few minutes.
Summary: Now that I've completed the game twice now I must say it is a very nice experience and especially how the game actually changes over time with the various technologies that are being put to use in the field like the mech factory for colonies or battleships for your space fortresses.
Summary: Salvation Prophecy is the epitome of 'gem in the rough'. I had my eye on it for some time, and was very glad I ended up grabbing it. The game progresses you all the way from a basic army grunt up to a high ranking military leader. Along the way you will participate in increasingly challenging ground combat missions and space combat missions.
Summary: Well I'm a couple of hours in. I did a bit of the Wyr and I did a bit of the telepathic mutant warrior women turian things. I haven't gotten to any resource management or leadership with either, which is where everyone says the game opens up and gets good. My opinion so far: Did you really do this solo? If so, I'm impressed! The graphics are a little dated, but not so bad it's distracting. The ground combat is ok, there are several things I would tweak.
Summary: Salvation Prophecy combines simple gameplay elements (space fights, third person shooter, strategy, rpg) into an ambitious, wide-ranging space epic that is more than the sum of its parts. Players that favor gameplay over graphics will be pleased with this indie title.
Summary: This game should be in the 5$ price range. The loading screen looks like a high school kid's attempt at a Photoshop image, with its only redeeming factor being the decent intro art. Animations and graphics are what I expect from early 2000 games, the story line is vague and confusing, and game play feels repetitive and tedious. What really bothers me though is how they manage to make a space combat game so dark, depressing, and for lack of a better word, lame.
Summary: First the bad things- animations could use some work- didn`t find more bad things ;) Now the Goodies: This is a real gem. In one game you get: - space ship piloting (tps; arcade controlls, space shooting like in Freespace, etc) - planetary domination fights (fps; run, shoot, destroy buildings and win the planet over) - exploration (a little bit of questing on planets) - strategy (you become a commander in the late game- you will be able to select which places to...