Summary: Saints Row developer Volition loves Johnny Gat. Saints Row fans, in general, like Johnny, but Volition loves that psychopath, and it's been trying to share the love for three games now, only to have him overshadowed by the gang of puckish rogues we know today.
Pros: Wild, imaginative open world, Series' sense of humor keeps getting sharper, Flight is more exhilarating than before, Jay Mohr's Dane Vogel is a fantastic guide
Cons: Story needs room to stretch, Many characters are underutilized, including the leads, Too much emphasis on sidequests for content
Summary: If you’ve actually read this far, then you know what I’m about to say: yes, Saints Row IV is worth every single penny of $50. To be honest, I was surprised to see the price that high—I was expecting it to be $40—but it’s still worth it nonetheless.
Excerpt: As I dodged a superpowered furry’s second attempt to throw a car at my face with the power of his mind, I had to think long and hard about the many atrocious ways I could end his life. Will I shoot
Summary: An open world game where you have superpowers? Sounds like a winning formula to me. Volition must of thought so as well, when they decided to turn an expansion to 'Saints Row: the Third' into a full-blown sequel.
Excerpt: It’s fair to say that the Saints Row story is a tale of a franchise copycat that went on to create it’s own identity. From its obvious GTA roots of open world, sand box comedic violence, Saints Row has grown an identity that separates itself so far enough in another direction that you’d be hard...
Excerpt: Future installments, however, went into a completely different direction in terms of story and tone, as developer Volition wanted to share just the basic mechanics with Rockstar's GTA, like the open world or the focus on crime. Besides that, the emphasis was more on fun than on gritty realism.
Pros: +Super powers are awesome, +Lots of varied missions, +Plenty of impressive activities
Cons: -Co-op lag is present, -Missions where you can't use your powers are a bit disappointing, -Some awkward scripting during story sequences
Review: Does crazier mean better for Saints Row 4?
1 September 2013
Excerpt: Volition has made a bold leap with Saints Row 4 , opting to choose the humorous path to Grand Theft Auto's more serious tone. Completely abandoning any sense of realism – the little that it had to begin with – the developer has taken the franchise to new heights with the inclusion of aliens, super...
Excerpt: An amazing addition to the Saints Row series! It doesn't take itself seriously, and you should not either. Full of laughs and over the top humor that any true gamer with a gamer’s humor will get and laugh out loud.
Conclusion: It may not have the glitz and glamour of GTA 5, or have a ground-breaking story like Mass Effect (talking the original, not ME2 or 3, those were... well let's just say they weren't up to par with the first.) Anyway, my point is that the game's not trying to be something it's not.
Conclusion: I have mixed feelings on the way the game looks. I wasn’t a big fan of the dark and gloomy visuals of the simulation, but the way every texture shimmers every now and then as the computer program occasionally slows up is pretty cool.