Summary: Horrible port, Deep Silver is too lazy to look at the controls for the PC. Game play is super repetitive!!!, just mash attack and the enemies will run into you. combos are useless, you just push them away. dumb AI. please, avoid at all cost!
Summary: While the critics make this game seem mediocre (and I respect it, they are pretty trust-worthy websites), it is actually very good, especially if you're into 2D platformers with epic biblical proportions.
Summary: This is a pretty good hack&slash game. The gameplay is really simple and intuitive. It is perfect for casual gamer that want to spend some good and short time hitting some monsters. About the 4 different characters: the combos are simple to do, no matter the one that you choose. Even if the AI is questionable, it is not really a big deal since you won't one hour or one hour and half each time you are playing.
Summary: I really loved Sacred and Sacred 2: Fallen Angels, so I’m not sure why I first passed on Citadel. But I finally picked up a digital copy of the game on Steam the other day and I am loving every minute of this campy arcade hack n’slash. The story is very Saturday morning cartoonish. The Seraphim have laid down their weapons and have taken up a peaceful life of piety living in the Citadel.
Summary: The game is cool, though I don't think it's worth 15 dollars. It plays like old school brawlers (like Golden Axe) where a group of a Warrior, a Mage, an Archer and a Shaman fight to overthrow a dark power in the realm. I just don't get it why there are 4 available characters but co-op is only available for 3 players? Doesn't make any sense. And talking about co-op... try to create an online public session; it appears that no one is playing the game!!
Summary: The fact that I let this game go unnoticed for so long should be a crime, but that also means I didn't have to wait very long for it's release. And yet I've read a number of comments about how it's not Sacred 3, and anyone who neglects this game because of that is sorely missing out because Sacred Citadel is frickin awesome, and if nothing else, helped to wet my appetite for Sacred 3.
Summary: More side-scrolling hack and slash? hell yea, this is is pretty fun when playing with people especially with some friends over fighting over loot. I was a kid in the 90s, growing up with tmnt in time, dbl dragon, final fight, etc so this game brings back alot of memories of a time where all you have to do was eat play and sleep.
Summary: This game can be fun if you have X360 controller, keyboard controls for this game are broken, combat is boring, combo is not fun at all the game looks like castle crashers with 3D graphic, but seriously.. Castle crashers did better than this.
Summary: Sacred Citadel: Upon first discovery of this game my enthusiasm ran high. A new, side-scrolling hack and slash RPG with loot elements? Fresh, crisp looking graphics with a customizable character? It's a Sacred Game and Deep Silver has a hand in it?? yes. I was excited. As a pretty big fan of side scrolling brawlers going as far back as; Streets of Rage (2 especially), Battletoads, Golden Axe, etc.. and the Sacred series in general.. the merge sounded like... pure.