Excerpt: I’m an explorer in uncharted territory. Not often does my ship of gaming fancy sail into dungeon crawling waters, excluding a brief excursion with Torchlight, until I washed up on the shores of Sacred 3. There’s been some controversy surrounding its departure from Sacred 2, with fans of the series outraged at its cutting away of features in previous entries, but as a new player, which might just be the crucial factor, it’s not the complete abomination people are...
Conclusion: It feels like there was no consideration for the fans, and no respect for the franchise as a whole. To summarize: + Technically solid + Colourful and silly +/- Surprisingly fun but shallow combat +/- Simple progression - Annoying and cringe-worthy dialogue - Extremely short and overpriced - Unambitious, no risks taken and nothing unique to it
Conclusion: There is no point in comparing Sacred 3 to either of the two previous games in the series, as it unfortunately shares nothing with them. It just feels like a scam meant to chip some money from careless nostalgic gamers, much like shoving dirt into a jar and labeling it "grandma's peach jam.
Pros: + enjoyable if you like endlessly clicking one button and killing tons of meaningless enemies, + action combat system has some good points, + decent visuals, + easy to pick up if you're a casual gamer
Cons: - levels and progression are linear, - it becomes monotonous very quickly, - very shallow and poor overall design, - weak combat system, - not really part of the Sacred series
Conclusion: If you’re bored out of your mind and you need an RPG fast, well, then stay bored. You don’t want to be even more bored. It’s probably best to return to games like Diablo 3 and Divinity: Original Sin, both of which offer ten times the content and ten times the fun.
Pros: Fun bosses, quick-paced action-packed and simple to get into;
Cons: Repetitive and short, but what's more to the point it's remarkably restrictive for an RPG, as it offers little choice in practically every aspect of gameplay.
Conclusion: Fans of Sacred and Sacred 2, be wary in purchasing Sacred 3. It isn’t the same game style that you have come to know with the previous games. Having more in common with Gauntlet than Diablo 3, Sacred 3 lacks any type of talent tree system for customization, or an equipment loot system that makes these games so enjoyable. That does not mean that Sacred 3 is without enjoyment.
Excerpt: The future of the Sacred series was looking shaky when developer Ascaron went insolvent after the console release of Sacred 2: Fallen Angel in 2009. Publisher Deep Silver stepped in, taking over support for the final expansion on PC, before giving development duties for a third game in the series to Keen Games. Sadly, Sacred 3 looks like it is miles from the game that fans of the series were hoping for.
Summary: What's in a name? If you take the example of Sacred 3, very little. Publisher Deep Silver may have pasted the name of this action role-playing franchise on its new entry in the hack-and-slash genre, but the game itself is little more than a meticulously mediocre button-masher that strips out the elements that make click-heavy RPGs so absorbing.
Pros: Fast-moving levels loaded with non-stop combat, Inventive, challenging boss fights, Attractive and colorful visuals
Cons: Bland and repetitive level design, Linear exploration lacks the punctuation of quest assignments or item drops, Few meaningful choices when it comes to skills and equipped items, Obnoxious script and voice-acting
Conclusion: Sacred 3 is a beautifully detailed, enjoyably shallow experience that's better with friends. Sacred 2 fans hoping for a real action-RPG likely won't be pleased, but as a simple, straightforward slash-'em-up, this stands ably enough on its own.
Conclusion: While we're certainly not starving for Action RPGs these days Sacred 3 does manage to stand out. A poorly-told story with odious voice-acting, crushing linearity, a total lack of customization right down to clothing and levelling upgrades, and an absolute distain for single-player gamers are its biggest faults. None of these manage to stop it from being a really fun and well designed ARPG, which is addictive with one player and utterly glorious in co-op.
Conclusion: Concept: Take the Sacred action/RPG series and either trim the fat or dumb it down, depending on your perspective
Graphics: There aren’t many moments that’ll leave you saying, “Wow,” aside from the sheer visual chaos that accompanies multiplayer
Sound: Your support characters are chatterboxes, providing commentary and jokes while pushing the story ahead
Playability: Victory depends on how quickly you move and react in combat, not just your stats.