Reviews and Problems with S.T.A.L.K.E.R.: Shadow of Chernobyl
Showing 1-10 of 125
(PC Review) S.T.A.L.K.E.R.: Shadow of Chernobyl
The Entertainment Depot
14 May 2013
Summary: S.T.A.L.K.E.R. is a glimpse at the future of the FPS genre, though it is littered with potholes. It is not the perfectly alive, “realistic” and open-ended playground promised seven years ago, and technical faults make it very difficult for some folk to just start playing. Once again, ATI owners seem to bear the largest share of technical issues, but there are plenty of complaints from Nvidia users whose S.T.A.L.K.E.R.
Excerpt: After I first completed S.T.A.L.K.E.R.: Shadow of Chernobyl , my immediate compulsion was to play the game through again, all the way from the beginning. Not just because I was captivated by the superb storytelling; not just because I was mesmerized by the game's incredible atmosphere and next-generation graphics; and not just because it's a game quite unlike anything I've ever played.
Excerpt: Survival horror games have traditionally excelled at putting you in tight spots against freakish enemies, while limiting your weapon supply to a rubbish pistol and a knife - if you're lucky you'd get a torch as well. While S.T.A.L.K.E.R. might look like a first-person shooter - albeit one in a large, free-roaming world - it's really an evolution of the classic survival horror genre.
Excerpt: S.T.A.L.K.E.R. is a survival sci-fi first-person shooter set in the near-future Chernobyl exclusion zone. According to the game story, there happens a second explosion in the heart of Chernobyl to generate the Zone - a 30 square kilometers area of the game - the place plentiful not only of radiation, but also of weird deadly anomalous energy, mutants, hostile NPCs and valuable artifacts.
Excerpt: S.T.A.L.K.E.R. which stands for Scavengers, Trespassers, Adventurers, Loners, Killers, Explorers and Robbers is something of a game that breaks the mold. It's a shooter that offers up a new experience different from the simple trigger happy offerings we have come to expect in this genre.
Excerpt: After a long and troubled development cycle, featuring no shortage of delays and rumours of cancellation, S.T.A.L.K.E.R: Shadow of Chernobyl is finally here. Was it worth the 5 year wait? Yes, apparently it was, but it seems that even 5 years of work hasn’t left the game without flaws.
Excerpt: S.T.A.L.K.E.R.: Shadow of Chernobyl review Game Over Online - http://www.game-over.com You know what sets good FPS games apart from drab ones? Immersion. It’s what separates a fully-fleshed world filled with challenges to tackle and tribulations to overcome from the ordinary and uninspired ‘run down this hallway shooting those guys and then go into that room to shoot those other guys.’ S.T.A.L.K.E.R.