Reviews and Problems with S.T.A.L.K.E.R.: Call of Pripyat
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Red Dead Redemption
19 May 2010
Conclusion: Red Dead Redemption is the greatest success story of taking the 3rd-person sandbox game away from the contemporary/futuristic setting and moving it to a defining historical time and place (honourable mention must go to Assassin's Creed II ). I've already spoken to naysayers who, not having played the game, say things like 'but horses aren't as fast as cars!' and 'What, you can't actually fly?
Pros: A living world, realistic atmosphere, a lot to do
Excerpt: Post-apocalyptic settings in games are all the same. It’s brown and empty, there is no law, and it’s every man for himself. Often people are mutated into horrible creatures or live underground and if you go to the surface you run the risk of serious injury. But these games all have the destruction of the entire human race to blame. One game series is different. It is based upon real events at real locations. S.T.A.L.K.E.R.
STALKER Call of Pripyat review: Radioactive Utopia
4 March 2010
Excerpt: Jump the cordon, catch a helicopter ride, bribe a guard—but get to the Zone. There are bloodthirsty monstrosities, armed fanatics, deadly radiation storms, anomalies that will obliterate your body, or turn you into a moaning walking corpse—after all, why would Stalkers choose to vacation in sunny Ukraine? Well it turns out than inside of the deadly anomalies are stones that can heal wounds, protect you from damage, make you stronger or absorb radiation.
Conclusion: Call of Pripyat is not only a return to form for the series, but a breath of fresh air for an increasingly stale genre. Recommended for fans of the previous games and newcomers alike, this is how a real PC FPS should work.
Conclusion: Important note : The screenshots posted with this review were taken with DX9 based graphics.
Pros: The most polished game in the series, a lot of missions, coupled with a variety of gameplay improvements make this worth your time, it stays true to the compelling post-apocalyptic ambience of its predecessors and conveys the horrifying existence in nuclear fallout way better than games like Fallout 3;
Cons: At times it feels like the story is non-existent, characters often seem lifeless and uninteresting, a few AI glitches and other technical problems are still present (nothing too get all miffed about though)... Multiplayer? Hardly noticed it.
Summary: Return to the irradiated land around Chernobyl as a Stalker in search of downed military helicopters. This proper sequel to S.T.A.L.K.E.R.: Shadow of Chernobyl combines the best elements of the previous two games to produce the best chapter in the series so far. It's not perfect, but Call of Pripyat's atmosphere and action are stark, scary, and seriously entertaining.
Pros: Drenched in atmosphere, Great combination of action and RPG elements, More polished than previous episodes
Cons: Incongruous, bad English voice acting, Dense, off-putting quest text, Multiplayer doesn't stand up to solo game
Excerpt: Ukranian developer GSC Game World took PC gaming by the jibblies when it announced the first STALKER game back in late 2001, and the eventual release six years later gave us an interesting, challenging, and unique experience that was unlike any other first person shooter we'd seen.