Summary: This isn't exactly terrible, but it doesn't come with as much as was let on in the trailers on Steam. The pacing seems very slow, levels designs are a bit confusing, and the overall feel is not what one would expect. Granted, it is an interesting idea, but it really just needs some more work. Would I recommend you buy it? Not really, but with a bit more work, the game could be better.
Summary: I just bought this game during the steam autumn sale for a couple of dollars, and I am not dissapointed! This game does platforming extremely well, and is also very unforgiving (often resorting to cheap tricks within the level design, but one could see it as cheap or clever). Playing competitively online really brings out the best of this game, as playing singleplayer really seems pointless (you start the game with every level unlocked, so you don't have any motive to...
Summary: Only for the hard-core at heart. With a game that derives most of its design inspiration from Kaizo Mario and "I wanna be the guy" it's no surprise it's going to be hard. Problem is people are hitting that wall and suddenly they get scared. Rush Bros. is designed to help alleviate this problem by allowing two players to play side-by-side via split-screen play- a feature which is enabled for ONLINE play as well (Quite rarely is this kind of thing seen).
Summary: Overall, I believe the game was fun for me due to the fact that I played it with a friend. There are two maps or so in there which force you to start from the very beginning when you die and the maps were punishing causing us to take more than 17 minutes of retries in order to get past them. I believe that they can definitely improve on a little bit of everything.
Summary: Rush Bros has an interesting concept of platform meets rhythm game meets racing. But the delivery falls flat. While the visuals and soundtrack are very good, the gameplay was lacking flow. The main hook of traps moving to the beat of the music was barely noticeable and although you can add your own music it didn't necessarily make the game harder or easier.