Summary: Rush Bros. hmm, what can I say about Rush Bros. Either the developers who are developing/developed Speedrunners got bored and opened up a new company and made a crappy version of their great game, or a developer felt like creating a game like Speedrunners and make music about it.
Summary: This isn't exactly terrible, but it doesn't come with as much as was let on in the trailers on Steam. The pacing seems very slow, levels designs are a bit confusing, and the overall feel is not what one would expect. Granted, it is an interesting idea, but it really just needs some more work.
Summary: I just bought this game during the steam autumn sale for a couple of dollars, and I am not dissapointed! This game does platforming extremely well, and is also very unforgiving (often resorting to cheap tricks within the level design, but one could see it as cheap or clever).
Summary: Only for the hard-core at heart. With a game that derives most of its design inspiration from Kaizo Mario and "I wanna be the guy" it's no surprise it's going to be hard. Problem is people are hitting that wall and suddenly they get scared. Rush Bros.
Summary: Overall, I believe the game was fun for me due to the fact that I played it with a friend. There are two maps or so in there which force you to start from the very beginning when you die and the maps were punishing causing us to take more than 17 minutes of retries in order to get past them.