Summary: Some of the great games in recent history have taken two genres and combined them into one cohesive experience. Henry Hatsworth spliced platforming with puzzle gameplay, Might and Magic: Clash of Heroes combined puzzles with a role-playing game, and Beat Hazard mashed up rhythm and twin-stick...
Excerpt: People love platform games. It’s been true from Sonic and Mario, to N+ and Super Meat Boy , the simple level-leaping, left to right adventure is a beloved staple of the gaming diet. So how can you improve and re-incentivise this idea? Why not make it a competition?
Conclusion: Rush Bros. is an interesting concept that is made mediocre by not really having anything other then custom soundtracks to separate it from the pack. XYLA Entertainment has something strong here, but it will need some more refinement to really make Rush Bros. a must play.
Summary: is a generally unpleasant game to deal with. The platforming is sloppy, the level designs are random, and paradoxically static, and the main hook of the game is barely implemented. Add in all the other design problems and the technical issues, and I’d advise to stay away.