Summary: Some of the great games in recent history have taken two genres and combined them into one cohesive experience. Henry Hatsworth spliced platforming with puzzle gameplay, Might and Magic: Clash of Heroes combined puzzles with a role-playing game, and Beat Hazard mashed up rhythm and twin-stick shooting. Not only did they take two genres and put them together into one game, but they all did it well. Rush Bros.
Excerpt: People love platform games. It’s been true from Sonic and Mario, to N+ and Super Meat Boy , the simple level-leaping, left to right adventure is a beloved staple of the gaming diet. So how can you improve and re-incentivise this idea? Why not make it a competition? There’s a lot for scope for a competitive racing 2D platformer, otherwise there wouldn’t be the need for speedruns on games like Limbo and Braid .
Summary: is a generally unpleasant game to deal with. The platforming is sloppy, the level designs are random, and paradoxically static, and the main hook of the game is barely implemented. Add in all the other design problems and the technical issues, and I’d advise to stay away.