Excerpt: Rush Bros. is a brave new PC platformer than tries to blend music and platforming in such a way that I can only compare to those few levels in Rayman Origins and the new Rayman Legends game where the music not only drives your actions but your actions actually contribute to the composition of the...
Summary: I enjoyed Rush Bros, but I feel like I could have enjoyed it so much more. There's just something missing, and I can't quite put my finger on it. That said, if you're looking for an unique rhythm-based game, Rush Bros is one to watch.
Pros: Tight platforming, Custom soundtracks
Cons: Low replayability, Same traps over and over again
Excerpt: From Xyla Entertainment and Digital Tribe Entertainment, I'd like to introduce to you guys, Rush Bros.! A well thought out platformer that centers around music, and the beat--as well as beating out the competition.
Conclusion: With a music system that transcended the soundtrack, Rush Bros. would have been immediately appealing. Sadly, what looks good on paper does not always translate into great gameplay. Stretched out levels, punishing design, and imprecise controls make for an experience best avoided.
Excerpt: After spending some time in the limbo of Steam Greenlight, Rush Bros. finally unlocked the door to finding a place on the Steam store. The neon colors, the thumping beats, the speed and competition between two brothers all called out to the dormant arcade player inside me.
Excerpt: I love a good indie game, there is something refreshing about a game that costs just a few pounds, but still packs a fair few hours of original entertainment, it reminds me of my youth and being able to visit the arcades for a few games on weird and wonderful titles that didn’t always make it to...
Excerpt: People love platform games. It’s been true from Sonic and Mario, to N+ and Super Meat Boy , the simple level-leaping, left to right adventure is a beloved staple of the gaming diet. So how can you improve and re-incentivise this idea? Why not make it a competition?
Excerpt: The game is a platformer where music, created by the development team or imported by the player, influences the levels and it delivers on that promise. The controls are simple and well implemented and once a scenario starts, players have to negotiate a series of traps, spikes and death rays in order...