Summary: Some of the great games in recent history have taken two genres and combined them into one cohesive experience. Henry Hatsworth spliced platforming with puzzle gameplay, Might and Magic: Clash of Heroes combined puzzles with a role-playing game, and Beat Hazard mashed up rhythm and twin-stick shooting. Not only did they take two genres and put them together into one game, but they all did it well. Rush Bros.
Summary: I enjoyed Rush Bros, but I feel like I could have enjoyed it so much more. There's just something missing, and I can't quite put my finger on it. That said, if you're looking for an unique rhythm-based game, Rush Bros is one to watch.
Pros: Tight platforming, Custom soundtracks
Cons: Low replayability, Same traps over and over again
Excerpt: From Xyla Entertainment and Digital Tribe Entertainment, I'd like to introduce to you guys, Rush Bros.! A well thought out platformer that centers around music, and the beat--as well as beating out the competition. And, of course, what would any platformer be without tons of sharp, pointy, spikey things, aimed to kill you? I'm not the best platformer player, I'll admit. So, I saw a lot of the death animation while checking out this game. The premise of Rush Bros.
Excerpt: People love platform games. It’s been true from Sonic and Mario, to N+ and Super Meat Boy , the simple level-leaping, left to right adventure is a beloved staple of the gaming diet. So how can you improve and re-incentivise this idea? Why not make it a competition? There’s a lot for scope for a competitive racing 2D platformer, otherwise there wouldn’t be the need for speedruns on games like Limbo and Braid .
Conclusion: With a music system that transcended the soundtrack, Rush Bros. would have been immediately appealing. Sadly, what looks good on paper does not always translate into great gameplay. Stretched out levels, punishing design, and imprecise controls make for an experience best avoided. It is a shame because there are some great ideas here, they just need a little more time and development to become consistently fun.
Excerpt: After spending some time in the limbo of Steam Greenlight, Rush Bros. finally unlocked the door to finding a place on the Steam store. The neon colors, the thumping beats, the speed and competition between two brothers all called out to the dormant arcade player inside me. The mode selection screen appears, the music starts (headphones recommended), and two characters spinning records rock their heads to the beats and await your choice.
Excerpt: I love a good indie game, there is something refreshing about a game that costs just a few pounds, but still packs a fair few hours of original entertainment, it reminds me of my youth and being able to visit the arcades for a few games on weird and wonderful titles that didn’t always make it to home consoles.
Excerpt: The game is a platformer where music, created by the development team or imported by the player, influences the levels and it delivers on that promise. The controls are simple and well implemented and once a scenario starts, players have to negotiate a series of traps, spikes and death rays in order to reach the finish line as quickly as possible, paying attention to the beat and coordinating their movement with it.