30 Reviews in 30 Days, Day 21 – Runespell: Overture
7 October 2012
Excerpt: Last year, Runespell: Overture came out of nowhere to make my Top Ten Games of 2011 . The game really surprised me, and I had to give it to the developer, Mystic Box, for managing to find a way to do something that really intrigues me: combine two disparate game types into one game.
Excerpt: In every review here at Diehard GameFAN we put a description in the beginning of the game, which includes a description of the genre that the game falls into. Some games fall a little outside of one genre and need multiple descriptions.
Excerpt: Mystic Box brings us Runespell: Overture a poker based fantasy game based in medieval Europe. Runespell’s system of card collecting, trading, and battles has intrigued me with their new “hybrid” type of game, Using poker …
Excerpt: You know, it's not very often that I'm sold on a game based on the initial premise alone. Alright, well that's probably a lie, but saying something like "I frequently buy games based on their unique premise!" doesn't flow very well when I'm trying to segue into a game that genuinely stood out.
Excerpt: Unfortunately, Runespell: Overture doesn’t have multiplayer, which seemed like it would have been a simple affair. Still, it’s an enjoyable strategy-based questing game that takes a while to play through. Maybe, like Magicka , a player-versus-player option will be added down the road.
Pros: bite-sized playing, good save system, good difficult curve, strategic but simple
Cons: no multiplayer, battle music loops and tires quickly (but can be turned off)
Conclusion: Conversations all end up at the same point regardless of which dialogue options you pick; they’re simply for show. It’s a frustrating decision to buyers that may expect more, and prompts questions over why Mystic Box didn’t just take the conversations away entirely.