Conclusion: Creative Assembly has yet again produced another engaging and time-eating RTS that joyfully lets you create some of the earliest civilizations in a matter of days. The new features should allow many first-time RTS gamers to jump right in and find hours of enjoyment while the expert strategist of Total War will find a new challenge in building their empire in the more specific choices of construction, character abilities, and conquest.
Conclusion: The setting and gameplay of Total War: Rome II are a perfect match, giving us some of the most satisfying and visually striking tactical battles we've ever seen in video games. The campaign systems are absorbing and full of meaningful decisions that make me feel like I’m in charge of my own victories and defeats. It's all delivered in a package that's rich with historical detail that makes the most of the setting, but still puts fun above realism.
Conclusion: "Rome II does a great job expanding on the series' massive scope." "A successful, multipronged attack in Rome II is both invigorating and a stunning sight to behold..." "...the turn-based, empire-building element of Total War has also come a long way since the first Rome." "...a sudden peace offering from a nation you're at war with can be just as exciting as a successful siege against a capital city.
Pros: Leading attacks on land and sea simultaneously, Stances and out-of-battle tactics, Overwhelming scale that constantly tops itself
Cons: Characteristically steep learning curve, Interface that's a bit over-reliant on tooltips, A few pathfinding issues
Excerpt: Wij zijn het jaar 270 voor Christus, alhoewel niemand wist dat er 270 jaar later een zekere Christus geboren zou worden (en nu 2004 jaar na die gebeurtenis weten we nog altijd niet zeker of die Christus nu wel geboren is, maar ja), oftewel zeggen en schrijven we dat we aan de wieg staan van de Romeinse beschaving.
Excerpt: Friends, Romans, gamers, lend me your ears; I come to speak of Total War: Rome II. Total War is a series of strategy games developed by The Creative Assembly. Gameplay is split between turn bases strategy and real time tactical gameplay, half taking place on the world map; where the management and building of units and provinces takes place, and the battlegrounds; where the glorious combat between the armies of the ancient world clash with sword and spear.
Excerpt: The Total War series began in Feudal Japan, passed through Medieval Europe, and has now arrived in Ancient Rome. The gameplay has always been solid, but with every iteration the series has improved upon itself and in Rome: Total War (RTW) it is firing on all cylinders. If you’re a strategy gamer you’ll love the game’s blend of strategic empire building and real-time tactical battles featuring thousands of troops.
Conclusion: Without a doubt the greatest strategy game we'll see in 2004. Rome Total War does so many things in such a spectacular fashion that it's easy to forgive the fact that a multiplayer campaign still hasn't been added to a Total War game.
Excerpt: By hook or by conquest, total control of Rome is the aim in Activision's Rome: Total War, latest in the Total War series that started with Shogun: Total War and continued with Medieval: Total War. Now you get to compete for the Title of Emperor of Rome! That is in the grand campaign game. There are also smaller campaigns and individual battles that can be played when time for the long campaign is not available.