Reviews and Problems with Robin Hood: The Legend of Sherwood
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Robin Hood: The Legend of Sherwood
The Gamers Temple
15 January 2005
Excerpt: If you've ever played the game Desperados , then Robin Hood will seem a little familiar to you. Desperados was a real-time strategy game that emphasized stealth and teamwork over combat. Each of the levels in Desperados played out as a puzzle, with a definite solution to each. Straying from the developers' intended path would result in detection by the enemy, which meant certain death and failure of the mission.
Excerpt: The Commandos game pretty much set the standard in small-quad RTS games. Armed with only three or four soldiers per mission, you were tasked with defeating, or avoiding, a hoard of enemies during a variety of missions. The problem with Commandos was that it was just too hard to play. You shoot someone and you lose. The alarm goes off and you lose. Someone sees you and you lose. You step just one foot out of line and yep, you guessed it, you lose.