Reviews and Problems with Rise of Nations: Rise of Legends
Showing 1-5 of 5
Big step backwards from RoN
California Dreamin "sr538", Amazon
1 October 2010
Summary: If, like me, you loved Rise of Nations, and wanted the next great game from Big Huge Games, you will be very disappointed with Rise of Legends. Game strategy and elements are not well thought out. There is not an intruiging technology advancement timeline. And the game control mechanics are not as clean. I recommend trying the free download scenario first before spending your real money and time on this game.
Summary: I was not impressed with the reviews and the game features when this game first came out, so I delayed buying until now, in order to pay less. I was expecting a Rise of Nations game but with fantasy factions. When I first played I was bemused and was barely able to figure it out. On my second attempt I played an easy scenario and got to the latter end of the "tech tree" (so to speak).
Summary: Gone are the nations from RON and the VAST number of different nationalities, each with different specializations. Gone is the CTW play that pits not only brute strength but also wits against the AI. ROL starts off on the right foot, with impressive graphics, and new races to discover. However, there are only 3 main races and gone are the individualised races (like the Brits, or Americans in RON)...
Summary: I've been a long-time RTS player and can honestly say that I've been around the block a few times when it comes to the genre. When "Rise of Nations" came out, particularly when they added the "Thrones and Patriots" expansion, I thought I'd found one of the best all-around RTS games. The gameplay was smooth and continually interesting.