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Dummy.190587
7.2* out of 10

Rigonauts

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Reviews and Problems with Rigonauts

Showing 1-5 of 5
Overall 6
5.5

Rigonauts

Destructoid
2 September 2013
  • Summary: I wish I was a practical gent, especially when it comes to construction. Unfortunately, I can't even put up a shelf without a lot of hassle, injuries, and the expectation of fanfare at the end. Thankfully, there are a number of games out there that allow me to flex my creative muscles with little or no knowledge of how to actually build things. Rigonauts doesn't just task players with building random stuff, however. No, it's all about war machines.
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Overall 7
6.5

Rigonauts review

GameZone
20 September 2012
  • Excerpt: When you take a great idea for a mobile game and turn it into a PC game, sometimes that idea doesn't turn out all that great. This is the case with Rigonauts , a charming build-and-battle game that poses some cool ideas, most of which would work better if they stayed confined to iOS and Android devices. The funny thing is that this game is not yet available for said platforms.
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Overall 6
6.0

Rigonauts

Gamezebo
14 August 2012
  • Summary: Destruction with a purpose
  • Pros: Building ships is a lot of fun. Toppling massive enemy ships is cathartic.
  • Cons: Very bare bones for the price. Luck is sometimes crucial to winning.
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Overall 6
6.0

Rigonauts review

GamesRadar
10 August 2012
  • Excerpt: Anyone that remembers playing with K’Nex sets knows how great it feels to build something you can play with. You could make cars, planes, and even rollercoasters just by snapping pieces together. That’s close to the basis of Rigonauts , a quirky strategy game developed by Engient Inc., that lets you create your own pirate ship on wheels and unleash it into battle.
  • Pros: Its charming, imaginative concept and design, Watching your creation comes to life feels great, The various puzzle elements
  • Cons: Not having direct control of the battle, Wonky physics that ruin your plans, Luck-based gameplay
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Rigonauts Review

GameSpot
8 August 2012
  • Excerpt: Remember the Erector Set? You got a box full of parts and you could connect them to each other in various ways to form a bunch of different simple machines: pinwheels, catapults, toy cars, and so on. It was a toy that, like Legos, allowed your imagination to build other toys with it and thereby multiply its toy potential--a meta-toy, if you will.
  • Pros: Clever core concept, Lots of levels and pieces to play with
  • Cons: Clumsy user interface, Missing lots of little things that make the game feel unfinished, Physics and ship design are unpredictable
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