Summary: Pros: The skill based growth system is customizable. While the skill caps are class/level based, you choose the skills you want to train. There are no healing/support classes, each class has a set of buffs (some usable on others) and potions for healing.
Summary: Believe it or not I love mindless killing ( grinding if you like ) i have a life so logging on and getting getting to the point of lvl'ing and or pvp'ing is just fin for me...but... In addition to the above comments.
Summary: Decent Graphics bad gameplay. Can't say i'm surprised that a korean mmo is a grind-fest. If you want to grind play RO it is a much better game, Zero real quests, no story to be seen. The game feels the same as it did in beta, nothing was changed.
Summary: I took part in the stress-test of this game. It moves well enough and has moderately decent graphics. However, there is really NOTHING to it. There's no sense of story, no ownership of the characters (which all look the same). The beginnings are muddled and you really have no reason to play on.
Summary: I beta-ed this game and I won't be buying it. It was fun for the first few hours, but it quickly lost its appeal. Quests? Kill 20 of this, 20 of that. Combat wasn't that imaginative. Not much content or real story line once in the game.
Summary: Buy this game if you like mindless killing of the same creature over and over again to see marginal gains in your character Buy this game if you like to run your computer 24/7 in the game having your character automated mining.