Summary: When I first got the game, I thought it was going to be an average sandbox god-game. As I played it for four hours, I realized it was much more a puzzle game. You can't observe humanity very well because they don't evolve differently. The different "civilizations" that appear in the game are all the same and build the same bland, generic structures. Overall, this game lost my interest When I first got the game, I thought it was going to be an average sandbox god-game.
Summary: I'm not going to refute the claims this game made. It's a God game, in as such that you quite literally play as 4 gods who make the earth and control fate indirectly. It's fairly well polished I suppose; the game mechanics are fairly functional and there aren't any notable glitches. It's just... this feels like a free flash game I'd find on a website that promotes hobbyist game I'm not going to refute the claims this game made.
Summary: The learning curve in Reus is nice and smooth since the basic mechanics are quite simple (and nicely explained in the tutorials) but they also scale up really well. You might be a little underwhelmed at first, but by the time you're managing three villages at the same time, trying to figure out the most effective synergies of elements, it gets quite complex and engrossing.
Summary: If you want a casual game that has a very simple to grasp but a bit harder to master concept, then I would recommend Reus. Different game modes provide you with hours of fun. Era mode, which was my favorite, provides you with set goals to progress your game within certain time limit. That's what I liked about this game.
Summary: Looking at the size of the game you wouldn't expect much, but once you try it, it gets you hooked for a while. It's basicaly a landscape managing game, where you use four different giants with different abilities to change the landscape and help the inhabitants finish their quests. It also encourages replays since you are asked to unlock new achievements every time you start a new game and Looking at the size of the game you wouldn't expect much, but once you try it, it...
Summary: Reus is really not a "god game" in the conventional sense. It's more like a real-time puzzle-oriented city builder I guess that's a mouthful, though). The mechanics in the game are pretty well-fleshed-out, and you're sometimes expected to make fairly heavy choices (for example, whether or not to annihilate a civilization to appease another for the sake of "progress," or whether or not to Reus is really not a "god game" in the conventional sense.
Summary: Since this game wants to classify itself as a god game, I’m going to judge it by the standards of previous god games I’ve played. I’ve seen a lot of people try saying it is not a god game, but a puzzle game. Every game is a puzzle of sorts if you think about it. You’re always trying to figure out the best combination to maximize completing the end goal.
Summary: A deceptively simple looking god game. Capable of being as simplistic or in-depth as you want to play. There are plenty of challenges/achievements to pursue for unlocks that enhance the game. The music is nice, but very short and not as varied, graphics are simple but fitting to the game play/style. Two main complaints would be the lack of ability to control time(lots of waiting in A deceptively simple looking god game.
Summary: Reus is not really a God-game, despite being advertised as such. You control up to four avatars that each have their own abilities; one can create oceans, another mountains, yet another one forests and the last one can create swamps. They also have abilities that allow you to "plant" resources in each zone. When you start a new game you play the "planet" and get to move the avatars Reus is not really a God-game, despite being advertised as such.