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Reus
8.0 out of 10

Reus

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Reviews and Problems with Reus

Showing 1-10 of 11

User Review

ThePandaBlaster, Metacritic
22 December 2013
  • Summary: When I first got the game, I thought it was going to be an average sandbox god-game. As I played it for four hours, I realized it was much more a puzzle game. You can't observe humanity very well because they don't evolve differently.
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User Review

Loodwig, Metacritic
8 December 2013
  • Summary: I'm not going to refute the claims this game made. It's a God game, in as such that you quite literally play as 4 gods who make the earth and control fate indirectly. It's fairly well polished I suppose; the game mechanics are fairly functional and there aren't any notable glitches. It's just...
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User Review

Yazah, Metacritic
30 July 2013
  • Summary: A fun game and interesting concept. The campaign mode needs a bit of work, but it is an easy "no commitment" game that you can hop in and out of playing.
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User Review

Bestpony, Metacritic
24 July 2013
  • Summary: The learning curve in Reus is nice and smooth since the basic mechanics are quite simple (and nicely explained in the tutorials) but they also scale up really well. You might be a little underwhelmed at first, but by the time you're managing three villages at the same time, trying to figure out the...
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User Review

Vonnd, Metacritic
20 July 2013
  • Summary: If you want a casual game that has a very simple to grasp but a bit harder to master concept, then I would recommend Reus. Different game modes provide you with hours of fun. Era mode, which was my favorite, provides you with set goals to progress your game within certain time limit.
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User Review

pipsonite, Metacritic
20 July 2013
  • Summary: Looking at the size of the game you wouldn't expect much, but once you try it, it gets you hooked for a while. It's basicaly a landscape managing game, where you use four different giants with different abilities to change the landscape and help the inhabitants finish their quests.
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User Review

Kluge, Metacritic
8 June 2013
  • Summary: Reus is really not a "god game" in the conventional sense. It's more like a real-time puzzle-oriented city builder I guess that's a mouthful, though). The mechanics in the game are pretty well-fleshed-out, and you're sometimes expected to make fairly heavy choices (for example, whether or not to...
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User Review

AvatarOfShibby, Metacritic
27 May 2013
  • Summary: Since this game wants to classify itself as a god game, I’m going to judge it by the standards of previous god games I’ve played. I’ve seen a lot of people try saying it is not a god game, but a puzzle game. Every game is a puzzle of sorts if you think about it.
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User Review

HatterEth, Metacritic
22 May 2013
  • Summary: A deceptively simple looking god game. Capable of being as simplistic or in-depth as you want to play. There are plenty of challenges/achievements to pursue for unlocks that enhance the game. The music is nice, but very short and not as varied, graphics are simple but fitting to the game play/style.
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User Review

Pandarve, Metacritic
20 May 2013
  • Summary: Reus is not really a God-game, despite being advertised as such. You control up to four avatars that each have their own abilities; one can create oceans, another mountains, yet another one forests and the last one can create swamps.
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