Conclusion: And that’s what I like about Reus : it constantly pushes you to create the best possible world through experimentation, whereby the gameplay constantly changes alongside your goals. It is fun, and it keeps the game enjoyable even when the modes themselves are limited.
Excerpt: If you need something to scratch your god game itch, and want a fresh take on the real-time strategy genre, then Reus is one of your best bets out there right now. It utilizes design choices that at once make the game more accessible and deeply complex, something that is especially difficult to do...
Excerpt: The god game genre is one that has been severely under-represented in times of late, and that is one of the reasons why Reus stands out. The other being that the game is not just some rehash of old ideas meant to stir nostalgia.
Conclusion: These issues aside, though, Reus is a fantastic god game - even if it departs from the usual defining staples of that genre and feels more like a puzzle game. Working out its puzzles to help bring your people to prosperity is challenging and rewarding, and while the need to keep referring to...
Excerpt: In Reus, little mistakes can have major consequences. That’s its problem. It’s a beautiful 2D god game about fostering life on a barren world. You start with a water god: having him create vast
Conclusion: I really enjoyed Reus. The complexity had a way of seizing my mind, and even when it got frustrating, unleashing my righteous fury had its own rewards. As with any game with such depth, it could get a bit confusing and frantic at times, but overall it is a veritable masterpiece.
Excerpt: Reus reminds me a lot of SimCity Societies in that it’s about fitting together distinct imaginative pieces into a functioning whole. In the case of SimCity Societies, the pieces are buildings, of course. Each building has unique properties, feeding into and feeding off the city in different ways.
Excerpt: In the beginning, there was a vast wasteland of interactive nothingness. And so Man created the video game. Man then got tired of playing space shooters and sword-wielding heroes, so he created the god game.
Pros: An unbelievable number of sources, symbioses, and transmutations provide nearly endless variations on an initially simple concept. Lots of Developments to provide goals and challenges during normal play, and a Free Play mode for everything else. Data on villages and sources readily accessible and...
Cons: With so much going on, tutorial and learning curve are a bit overwhelming. Giants are very slow; a fast forward option would be nice.