Excerpt: Development on Retro City Rampage started decades before developer Brian Provinciano even consigned the first line of code to his computer. This seven-year production was born in the eighties and nurtured ever since, and while an indie game influenced by the era of chunky 8-bit graphics and chiptune soundtracks is about as rare these days as somebody complaining about Modern Warfare in a comments thread, Retro City Rampage binds itself together with enough nostalgic...
Conclusion: For all its snark and irreverence, Retro City Rampage is pretty earnest in terms of what it’s all about: take a gander at all the rampage events and the dizzying array of display modes available, and it all becomes clear. If you have a soft spot in your heart for classic games and an appetite for open-world destruction, you’ll be able to overlook the knee-slappers and mechanical mishaps that occasionally mar this expansive pastiche.
Summary: Looking for Retro City? Just strap on your nostalgia goggles.
Pros: A plethora of genuine, uncynical references to the best of 80s & 90s gaming, TV, and movies. Comedic timing in dialogue, cutscenes, and gameplay is often spot-on. The game's "sprees" play like wonderfully violent, addictive Game & Watch mini-games. Dense, meticulously detailed world to explore and enjoy.
Cons: Many of the game's main missions prioritize nostalgia over smart design. The difficulty curve in the game's final acts is skewed high to the point of inevitable frustration. Somewhat clunky controls clash with demands for precision. The game's stronger missions share play time with a host of weak throwaway tasks.
Excerpt: I never had a NES. I never knew anyone with one, either. I'm not actually convinced they really existed, and that the adverts I'd occasionally see for Super Mario Bros 3 or Bart Vs the Space Mutants were actually fake. Those games looked incredible. There was no way those graphics were real. Especially not to my ZX Spectrum-owning senses. Advanced graphics simply meant no colour clash and almost recognisable characters.
Excerpt: Que tal vos parece a ideia de pegar em Grand Theft Auto 3 e recria-lo na velhinha NES sob o nome Grand Theftendo ? E se eu vos dissesse que esta história é mesmo verídica? Brian Provinciano , começou o projecto em 2002 tirando partido do seu tempo livre, e para isso usava uma ferramenta de desenvolvimento para a velhinha 8-bit da Nintendo criada por ele mesmo.
Excerpt: Игровая индустрия уже прошла достаточно длинный путь, чтобы в ней появилось отдельное «ностальгическое» направление. Это не просто инди-игры, в которых архаичная крупнопиксельная графика служит единственным напоминанием об ушедших временах начала эволюционного пути, где герои вроде усатого водопроводчика моментально становились культовыми.