Excerpt: Resonance is the latest point-and-click adventure from Wadjet Eye Games. Like Gemini Rue before it, Resonance was built using the Adventure Game Studio, and so it looks and plays like one of Sierra Online’s Quest adventures from the early days of PC gaming (or circa 1985, take your pick). But is Resonance a game you’d want to play, or is there too much “old” in its “old-school”? Keep reading to find out.
Excerpt: Being a part of the Nintendo generation, point-and-click adventure games are just one of those genres that I never really got to touch until recently. With a quirky mix of modern innovation, old school graphics and a presentation that would feel at home running on DOS, Resonance offered a decent challenge for someone just getting into the genre. With all that being said, the pixelated presentation sometimes caused the fun to be lost.
Conclusion: As an unapologetic fan of adventure games–without the Space Quest and King’s Quest series, I probably wouldn’t be writing this– Resonance strikes a chord in the deepest pleasure centers of my brain, with an aesthetic and gameplay design that harkens back to a bygone era of PC gaming. Creator Vince Wesselman’s passion for the adventure genre shines through every one of Resonance ‘s pronounced pixels.
Summary: With its throwback graphics, strong voice acting, and innovative combination of puzzle styles, Resonance is a game that not only looks as though it belongs in the golden age of adventure gaming, but it plays like it too. The story is strong, the presentation is fantastic, and the gameplay is enough to keep you glued to your computer screen—though this isn’t to say that there aren’t areas that couldn’t have used some improvement.
Conclusion: Concept: A point-and-click adventure incorporating a modern narrative style
Graphics: Looks like an adventure game from the ‘90s. That’s supposed to be a compliment
Sound: Quality voice acting helps make the characters convincing
Playability: A few puzzles have obtuse solutions, but most situations just require experimentation and conversation
Entertainment: Any adventure game fan will enjoy Resonance’s combination of storytelling and puzzle solving
Excerpt: My first impression of Resonance was negative and I was not even running it, generated by the fact that the options section of the game did not allow me to set the resolution for more than 640X480.This is a ludicrously small resolution for a modern system, even if we’re talking about one mainly designed for off...
Conclusion: It’s a real shame as Resonance is undoubtedly a compelling adventure for the majority of the playtime, but it also feels only half of one, and with the rush to the finale even a sequel couldn’t fill in the blanks. Most importantly: what the hell was with the mysterious breast-feeding Japanese lady?
Excerpt: Resonance is the latest point-and-click adventure from Wadjet Eye Games. Like Gemini Rue before it, Resonance was built using the Adventure Game Studio, and so it looks and plays like one of Sierra Online's Quest adventures from the early days of PC gaming (or circa 1985, take your pick). But is Resonance a game you'd want to play, or is there too much "old" in its "old-school"? Keep reading to find out.
Excerpt: Overall, Resonance is a great example of modern adventure games. The visuals are great, the voice work is top-notch, and the story is well-worth the price of admission. It’s more serious than funny, but that’s okay; sometimes you need a little Gabriel Knight instead of Space Quest .
Pros: Beautiful graphics reminiscent of years gone by, great voice acting, interesting story
Cons: The short-term memory system is cumbersome and a step back from other adventure games’ conversation systems