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9.0 out of 10


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Reviews and Problems with Resonance

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Overall 6

Resonance Review

20 August 2012
  • Summary: Resonance shakes up what players know about the divergence of dialog and inventory systems in adventure games, cleverly yet clumsily uniting the two in the midst of a sometimes-elegant, sometimes tedious, multi-character sci-fi mystery.
  • Pros: Intriguing sci-fi narrative, Strong voice acting and character interaction, Innovative integration of environment into dialog
  • Cons: Cumbersome management of memory and inventory across four characters, Innovative, but impractical
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Overall 5

Inconsistent writing and shallow characterizations keep this adventure game from fully resonating.

12 July 2012
  • Summary: Adventure game specialist Wadjet Eye burst onto the indie gaming scene last year with its engaging game Gemini Rue , which received rightful praise for its creative design. Unfortunately, Wadjet Eye's follow-up effort, Resonance, isn't in the same class in terms of writing, puzzles, and fun.
  • Pros: Some clever puzzles, Innovative "memory" system, Good music
  • Cons: Poorly conceived and written, Puzzles are often contrived or confusing
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Overall 10


Adventure Classic Gaming
19 June 2012
  • Excerpt: Vince "Twelve" Wesselmann of xii games first entered the indie game scene in 2005 with his freeware adventure game called Anna, competing in the "One Room, One Week" AGS (Adventure Game Studio) competition.
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Overall 6

Resonance PC Review

10 July 2012
  • Excerpt: Broken down to essentials, adventure games are fairly simple machineries, having more in common with pure UI design than the abstract notion of physicality of traditional video games.
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