Summary: Resonance shakes up what players know about the divergence of dialog and inventory systems in adventure games, cleverly yet clumsily uniting the two in the midst of a sometimes-elegant, sometimes tedious, multi-character sci-fi mystery.
Pros: Intriguing sci-fi narrative, Strong voice acting and character interaction, Innovative integration of environment into dialog
Cons: Cumbersome management of memory and inventory across four characters, Innovative, but impractical
Summary: Adventure game specialist Wadjet Eye burst onto the indie gaming scene last year with its engaging game Gemini Rue , which received rightful praise for its creative design. Unfortunately, Wadjet Eye's follow-up effort, Resonance, isn't in the same class in terms of writing, puzzles, and fun.
Pros: Some clever puzzles, Innovative "memory" system, Good music
Cons: Poorly conceived and written, Puzzles are often contrived or confusing
Excerpt: Vince "Twelve" Wesselmann of xii games first entered the indie game scene in 2005 with his freeware adventure game called Anna, competing in the "One Room, One Week" AGS (Adventure Game Studio) competition.