Summary: I have a voracious appetite for good mysteries, even more so for good adventure games. Wadjet Eye Games has been keeping me plump on wonderful offerings like the Blackwell series and Gemini Rue, and now Resonance . After five years of development, I was expecting -- hoping -- for this to be something special. I was not disappointed. Fantastic interconnected stories, wrapped up in a grand mystery with four interesting protagonists. What's not to like?
Conclusion: The graphics would be enough to snare a certain generation of gamer, and the puzzles are sufficient to make the game worthwhile, but what really shines about Resonance is the depth and quality of the plot.
Excerpt: What is it? Resonance is a new adventure game from XII Games; they're new to me, but that's not amazing. On the other hand, the game is published by Wadjet Eye Games, and they are known to me. They're known for 'classic' style adventure games. By which I mean games that don't push the technical limits of our hardware, but do present plenty of mental challenge for the player. This is good.
Excerpt: Resonance's near-future world tackles some big issues. It's a classic point-and-click adventure about groundbreaking atomic technology, designed to create harmony on Earth by allowing for limitless and danger-free power resources. It's also about how this technology could be used for massive evil, possibly wiping out humanity if seized by the wrong hands. And it's about information in the age of communications, and how its freedom can be both a curse and a blessing.
Summary: Resonance shakes up what players know about the divergence of dialog and inventory systems in adventure games, cleverly yet clumsily uniting the two in the midst of a sometimes-elegant, sometimes tedious, multi-character sci-fi mystery. The game, for all its unique and adventurous design, stumbles over itself in ways that could easily have been avoided in order to deliver a more engaging and enjoyable experience.
Pros: Intriguing sci-fi narrative, Strong voice acting and character interaction, Innovative integration of environment into dialog
Cons: Cumbersome management of memory and inventory across four characters, Innovative, but impractical
Excerpt: This is a ludicrously small resolution for a modern system, even if we’re talking about one mainly designed for office work. That means that one can either play Resonance in a window, with tiny details and many missed mouse clicks or in full screen, having to deal with antiquated graphics (and I am the kind of guy who can still tolerate the original Colonization).
Summary: If you’re a fan of adventure games, Resonance is a must play! It has all of the elements fans love. The story is great sci-fi fun with more personality than most titles out there. Classic point-and-click mechanics help create some deviously creative and fun puzzles. It all adds up to create a truly enjoyable experience from start to finish. At ten dollars, the game is a must buy.
Summary: If Resonance cost more than $10, I wouldn’t recommend it. Despite the strength of the writing and the story, the sudden death sequences and annoying memory system make it not worth the cash. Fortunately, it is $10, and I can give Resonance a total recommendation. You do get used to the quirks after a while, and the story is definitely something worth experiencing.