Reviews and Problems with Resident Evil: Operation Raccoon City
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Resident Evil: Operation Raccoon City (PC)
31 July 2013
Conclusion: Operation Raccoon City is an interesting game for Resident Evil veterans, but its gameplay presents a unique challenge due to questionable design and there’s generally not a whole lot of value within. While it’s generic and tedious, there are some entertaining bits, but it’s not worth the investment unless you’re a seriously hardcore Resident Evil fan. My Rating: 3/10 – bad.
Resident Evil: Operation Raccoon City Review Review
3 May 2012
Summary: Resident Evil: Operation Raccoon City could have been a brilliant game considering the universe it belongs to. Even if the game borrowed heavily from other games in the genre it would have been a worthwhile experience. If you are in the market to scare your pants off, we suggest you take a look at Dead Space 2, Left For Dead or even Alan Wake.
Pros: Familiar universe, Mix of enemies between soldiers and zombies
Cons: Short campaign, Frustrating AI characters, No back-story, Lackluster set pieces, No relatable characters
Review: Resident Evil: Operation Raccoon City Special Edition (Microsoft Xbox 360)
27 April 2012
Summary: : Resident Evil: Operation Raccoon City does a solid job of taking the franchise in a different direction, mechanically, from the norm, and while it’s not the best game for those who want to play it solo, it’s an absolute blast with friends. The plot is generally solid and gives Delta Team enough of a personality to make them interesting, and there are a good amount of modes to play with online and off.
Excerpt: Resident Evil: Operation Raccoon City is a disgrace to the franchise. I have heard many people say that it is not worth playing very much without online multiplayer, and I agree with them. The story itself is engaging and interesting, and had brilliant promise, but it is so poorly executed that you find yourself not even caring anymore. Even on the easiest setting, some of the campaigns can be difficult to clear unless you have other real-world people helping you out.
Excerpt: On paper, the idea of a squad-based shooter drawing from Resident Evil canon with loose narrative ties to the earlier games in the series seems like a solid idea. Slant Six Games' executes on the concept with varying degrees of success, but much of the experience is undermined by a number of basic game mechanics that, at best, just aren't particularly fun. On the contrary, annoyance and frustration were much more prevalent emotions throughout my experience.
Conclusion: Around sixteen years ago, Capcom released one of the most influential games that changed the way survival horror games where developed: Resident Evil. With its emphasis on horror elements, puzzles, atmosphere and story, Resident Evil set the standard on how survival horror games are done. Four numbered sequels and numerous side/spin off games later, the series has lost a bit of its luster.