Summary: Objectively, Resi 6 is a mixed bag of nice ideas and disappointing flaws. Subjectively, I enjoyed the vast majority of it, and I'll keep going back to Mercenaries. It's cheap, big, and probably worth a punt. Or, if you like: 'Ahh! I'd buy it at this lower price.
Excerpt: Like the various strains of the mutagenic C-Virus, Resident Evil is a series that likes to instigate change. But it's also a franchise that all too often finds itself caught within its own history, and between the landmark horror of the original and the tense action revival of Resident Evil 4, with all the other successes and failures scattered between, Resident Evil 6 emerges with the bold intention of encapsulating absolutely everything about the series.
Conclusion: Well that was good fun: all in all it took well over 40 hours of game play and two Xbox 360s (my first box died a quiet and mysterious death after only a few hours of being introduced to Resident Evil 6 and I must thank TheGamer.com.au for supplying me with a new console). I consumed 3 whole pizzas, 6 rocket and parmesan salads, about a litre of cider, 1 bottle of champagne and 2 family blocks of chocolate whilst playing this game (and I’m supposed to be cosplaying as...
Excerpt: The first and most important thing to say about Resident Evil 6 is something that’s been said plenty of times since the game’s console release last year: this is not a survival horror game. This is an action game through and through, a non-stop explosion-riddled thrill ride that often looks more like Uncharted or Call of Duty than the Resident Evils of ages past.