Excerpt: When most people refer to democratic nations, they falsely believe that these free world traditions are taken from the ancient Greeks when in fact, all democracies these days, save the tiniest ones, are representative democracies. Even the United States works on this concept - and so does the largest democracy in India. You and I never go vote and legislate issues, we elect people to do it for us - to represent us.
Excerpt: Describing a game like Republic: The Revolution is no easy task. The project began several years ago, after Demis Hassabis, a man who became a chess master at the age of twelve, founded Elixir Studios. After having made Theme Park at the age of seventeen, and sometime later graduating from Cambridge in computer science, he got an ambitious game design idea that would end up keeping him and his studio working for several years.
Conclusion: After playing the game for some time I've quickly realized that simply learning the interface won't get you very far. You'll need to consult the manual and be mindful of the many factors that determine the outcome of your political crusade. Republic: The Revolution takes time and understanding to master. It is in many ways a unique game with a mature premise. Then again, if you're a passionate management sim fan, you'll only regard this as a good; nay; a great thing.
Excerpt: Elixir Studios headed by Demis Hassabis, (Co - Creator / Theme Park), was formed in 1998 and, although this growing studio of 30 has yet to have a game released, their first title Republic: The Revolution is being touted as the big game of 2002. Although being kept under wraps by Eidos, Derek dela Fuente was able to meet with Demis to find out all about this title, which is one of three games that Elixir will produce for Eidos.