Excerpt: There is a certain level of expectation when a new studio releases their first game, and when that studio is comprised of veterans from Criterion, EA, and Ubisoft those expectations are even higher.
Excerpt: I have to say that I’ve always been a fan of most of the titles that have come out of Capcom’s developing and publishing ventures over the years. While the name Capcom is and always will be associated with hits like Street Fighter, Resident Evil and Devil May Cry, there was another title that drew...
Conclusion: There are a lot of ideas packed into this game but I feel like if they would have cut back on a couple of the concepts to focus more on the story then this could have been a real stand out game.
Excerpt: Imagine you were given the keys to an expensive and exotic sports car; only to be told that you couldn't drive it, or you were given a check for any amount you wanted to write in, but told that you couldn't cash it.
Excerpt: I wanted this to be simple. What we've got here is an original IP that houses thought-provoking sci-fi concepts and a decidedly non-objectified female lead. It was released by a publisher not generally inclined to take massive, big-budget risks, and it shares its title with a Robert Pattinson...
Conclusion: Although beautiful to look at and listen to, it has an uninteresting, almost unnecessary protagonist who at times takes actions that are every bit as offensive as those she is determined to destroy. The supporting characters are shallow, and the quality of story-telling is poor.
Conclusion: Remember Me isn't a bad game, but it could have been so much more than what it actually is. As it stands, it feels like the first effort of a fledgling studio at the big time, and it is. Viewed from another angle, Remember Me is a good first entry in what could be a great franchise.
Conclusion: Overall, Remember Me is just another graduate of Luc Besson's Style Over Substance Academy. It looks amazing and manages to be convincing in minor cutscenes, but the issues it raises are handled superficially and every problem is ultimately solved through violence.
Pros: Amazing looking game with moderate system requirements, see Neo-Paris and die;
Cons: Paper-thin story with cliché twists, tries to appear deeper than it is; two-dimensional characters; too much combat bores to tears; stuttering while transitioning to new areas.