Conclusion: This week Vince takes a look at Plastic Penguin’s competitive arena shooter Rekoil. Is there enough room for another hyper-competitive shooter in the world of eSports? And if so, is Rekoil the game to fill that whole? Watch the video to find out more!
Summary: It's difficult to have a unique idea in a genre that's as over-saturated as 'first-person shooter' is. With Call of Duty , Halo , and Battlefield already out there year after year, making a multiplayer game enticing while offering something fresh and unseen is becoming harder and harder for developers to accomplish. The makers of Rekoil: Liberator are proof of that.
Conclusion: To declare Rekoil as an unmitigated disaster is some way of the mark, but it just isn’t executed with the quality necessary to back up either its e-sports or casual play ambitions. There were a few brief, fleeting moments during the Team Deathmatch rounds that propelled me back to a simpler, more enjoyable time for multiplayer gaming, and in that sense I get the feeling that a title of this ilk with a suitable level of polish and quality could make a mark even in this...
Conclusion: Concept: It’s a shooter and you can shoot other people online...in theory
Graphics: The visuals are devoid of any personality and filled with glitches
Sound: The obnoxious announcer will instantly get on your nerves
Playability: If you can get into a populated match, the controls work…if the game doesn’t crash
Entertainment: There is no reason to ever play Rekoil
Conclusion: Rekoil is an uninspired first-person shooter that fails to deliver on any of its promise. Yes, you can choose a load out. Yes, you score kills to earn points. But to what end? That is not a question of a lack of progression system but rather a soul. A good first-person shooter evokes feelings of excitement and daring, it twists your emotions from elation to outrage and back again. Rekoil checks off a list of features and calls it a day.
Pros: Many maps, multiple modes and a decent level editor
Cons: Weapon choice is almost meaningless and an almost total lack of community
Excerpt: I’m not sure who Rekoil was made for. When firing on all cylinders, Rekoil can be a fun, little first-person shooter, but one that has nothing on its more popular contemporaries. On top of that, it’s currently on sale for $14.99 on Steam, ensuring that it won’t be purchased as a spontaneous bargain buy.
Conclusion: There's no excuse in releasing a game that's held together by good intentions. There was more to the classic shooters than speedy movement and accurate guns, which is just about all Rekoil has going for it. The rest is a mess of bugs and bad design choices.
Pros: Fast paced
Cons: Broken game modes, Unbalanced, Lots of bugs, Punishing spawn points
Excerpt: It is said that first impressions are everything, and Rekoil does a fine job of reinforcing that notion. I felt excited when I booted up the shooter for the first time; a game labeled as a spiritual successor to classic shooters of old was appealing to me. I jumped into a server, picked my loadout, and entered the map, where I was promptly killed at spawn. Well, not everyone is an expert right away, I thought.
Pros: Jumping into a match is nearly effortless
Cons: Frustrating spawn system encourages camping, Server lag causes a range of issues, from missed shots to disappearing grenades, Game glitches include crashes and invisible players, Inconsistent weapons cause confusion, Lifeless online community
Excerpt: Rekoil aposta em formula antiga de FPS e falha. Utilizando elementos de jogos conhecidos como Counter-Strike, a desenvolvedora aposta em seu título que tem como plano de fundo um mundo pós-apocalíptico. Confira o review completo.
Pros: Partidas Dinâmicas, Todos os Equipamentos e Classes liberados, Bons gráficos
Cons: Falta de suporte sonoro, Sem inovação, Enredo fraco
Summary: Banalizzato dall’assenza di contenuti originali e inediti, complice un gameplay grezzo e poco rifinito, Rekoil si può riassumere come un first person shooter online blando e dalla scarsa attrattiva. Sarebbe stato sufficiente proporre un setting differente e qualche modalità di gioco alternativa, per risollevare il titolo dall’inevitabile disastro.