Conclusion: Redshirt is an incredibly fun and interesting game mired in small problems that prohibit it from becoming a must buy. The social science behind making characters like you and working your way up the food chain is fun and addicting, but the sometimes unwieldy interface and tense while ugly as well as broken away missions are unfortunate spots on an otherwise good game.
Summary: Sadly, I don’t know if my sleep-your-way-to-the-top strategy will actually pay off in the end. Redshirt isn’t complete yet, so I couldn’t progress all the way through. I’ve enjoyed what I got to play immensely, though, and can’t wait for the final product. The game’s currently available for the pre-order price of $20, and I’m going to tell you right now, even in its unfinished state, it is very much worth every penny.
Conclusion: If you spend time reading all the jokes or the endlessly repeating messages and leave your escape until the last minute Redshirt could last you up to 5 hours. Theoretically there’s replay value with several different ways of winning to try out, but it all gets so repetitive I can’t imagine I’d ever play it again, especially with the abrupt ending (whether you win or lose). It’s also the slightest bit pricey at £14.99/$19.99 for what it is.
Conclusion: Redshirt is a noble, satirical, and generally successful experiment in social simulation. At its best, it presents a gleefully cutthroat philosophy of human interaction, pushing you to be as terrible as possible within a charming cartoonish parody. It doesn't always manage to hold onto that feeling, but Redshirt has enough unique personality to endure.
Excerpt: But, then again, I never played something as weird, funny and captivating as Redshirt. Redshirt, as the name implies, draws much of its visual and thematic inspiration from Star Trek, but this is a vision of the far future that would probably make the members of the Federation cringe because it’s about survival, social relationships and inevitable betrayal between friends.
Pros: + Solid gameplay, + Impressive social network commentary, + Star Trek theme
Cons: - Limited replayability, - Some unclear mechanics
Excerpt: Any fan or even casual viewer of the Star Trek universe knows the cardinal rule: it’s never good to be the “Redshirt”. The Redshirt is that Star Fleet employee who we generally never learn the name of when they go on away-missions and we usually see die at the first sign of phaser fire or strange monster or killer cloud of gas. If there is an explosion on the ship, they are the ones flying through the air and out into the vastness of space.
Summary: In the future, social networking is still a big deal. It's mandatory, in fact. Your account on Spacebook, the proprietary social network of space station Megalodon-9, doesn't just let you share your life; it dictates it. The food you eat, the activities you take part in, the people you befriend, the dates you go on--it's all dictated by buttons on a screen. Everything is a few clicks away. It would all be very sad if it wasn't also quite funny.
Excerpt: Prima di intavolare questa recensione credo proprio sia doveroso spiegare a chi non è un fan di Star Trek cosa sia una Redshirt. Trattasi di un membro dell’equipaggio di un’astronave (o di una stazione spaziale) abbigliato in una sgargiante blusina colore rosso sangue. La tradizione della saga di Star Trek vuole che di solito le maglie rosse - in quel caso addetti alla sicurezza - facciano una finaccia, spesso e volentieri ricoprendo il ruolo di cavia su cui dimostrare...
Summary: Redshirt es un juego original, de eso no cabe duda, aunque parece complicado cogerle el gusto. Parte de un planteamiento distinto, pero que a todos nos resulta familiar, como es el de la red social SpaceBook y lo une con la idea de los personajes secundarios y prescindibles de Star Trek. Además, nos permite disfrutar de un juego libre, divertido, fluido y sin ataduras.
Pros: Planteamiento bastante original., Lleno de divertidas referencias., Mecánica familiar y fluida.
Cons: No siempre resulta claro., Pobre entorno técnico.