1337 "It'll either be night to treasure or a ..., Amazon
26 June 2014
Summary: Finally I finished the game. I did it! I loved the fact that it's on Mars, but it's s GTA-ish and the planet only looked cool in the very beginning, and then I felt like it was desert on Earth for the most part. It was boring. As much as I looked forward for the game, it is so incredibly repetitive. I've done over 50 side-missions and it was enough. Boring, just boring. It was a real pain in the butt playing this game.
Summary: Real physics. Collapsing buildings. Punchy weapons and a hydraulic sledgehammer. What's not to like? How about generic writing, endlessly escalating battles that send you fleeing back to base after EVERY side mission left the infinitely spawning enemies overwhelm you and graphics that look as if they hail from the very earliest years of the XBOX 360 genre? Great concept, and I cannot wait for someone to give it a try with a dedicated PC game. That would be a Great game.
Summary: While the game is a great classic, Microsoft requires an internet connection to play the game. During Sandy I had power but no internet and I could not play the game. Also even after my internet was restored Microsoft wouldn't let me sign-in. Most other companies allow you to play the game offline. Microsoft is the exception. Great game but terrible for PC.
Summary: Dealing with games for Windows LIVE is a lot lot paying someone to punch you in the face. You are unable to save without a profile and upon relenting and signing up, I was promptly told that the profile I just created was not compatible with the game I just downloaded. The product key was in effect now useless. I have absolutely no beef with the game. It was very enjoyable.
Summary: About halfway through the first chapter (there are probably a dozen missions in each chapter), I was actually bored. It was just the same old thing, over and over again. Only, the enemies became much more numerous and got a whole lot harder to kill. Here's the game in a nutshell: Go here, tear some random building down, and shoot that guy; now go there, tear another random building down, oh, and shoot all those guys.
Summary: I absolutely loved Red Factions I and II, so imagine my great disappointment to discover that Red Faction Guerrilla is NOT a First Person Shooter (FPS) at all! This to me is a HUGE disappointment. Plus it feels like a console port: There is a "custom" option for controls, but I did not find any way to actually remap any of the keys. I found this to be sloppy programming on the part of Volition Inc!
Summary: There was no indication on the box or any reviews that this game requires an internet connection for activation, even for single-player. All THQ had to say was sorry for the confusion. When you die, you go back to a predetermined point, not where you saved at. It's a little difficult to figure out what you are supposed to do sometimes. The game can be satisfying if you like blowing things up. The game runs fine on my 1-year old Vista computer.
Summary: I purchased the original Red Faction many years ago for both the PS2 and the PC. It was one of my favorite games not for the story, or for the shooting, but because of the new Geomod engine. The concept behind this engine was that if you had a blocked door you could go around it, you could also destroy bridges and plunge your enemies into canyons if you were fast enough.Was it buggy? Yes, but it was something interesting and I thought gaming would get better for it.