Excerpt: Red Faction Guerrilla is all about control, and more importantly how you gain control. It's one thing to liberate a sector on Mars using your machine gun and a few remote charges, but it's a completely different kettle of fish when you're inside a massive building-destroying robot that can tear through anything that stands in its way.
Excerpt: game before it was released, but a solid demo and plenty of promise with the game's geometry-destruction technology kept it on plenty of people's radars. The release on PS3 and 360 in June of this year was a welcome surprise to those who hadn't seen much on it, as its open-world action, impressive ability to destroy just about every structure in the entire game, and its inventive multiplayer modes kept people coming back.
Summary: Set 50 years after the climactic events of the original Red Faction, this third-person, open-world action-shooter will return to Mars and once again redefine the limits of destruction-based gameplay.
Excerpt: A worthy sequel to the original Red Faction titles, Guerrilla sports a tremendous physics engine that is capable of producing some outstanding effects. It may be lacking in story, but don't let that put you off - there's plenty of fun to be had with both singleplayer and multiplayer modes.
Pros: Destroying buildings has never been so much fun! Lots of interesting weapons. solid multiplayer package. The sledgehammer is a great melee weapon.
Cons: Environments aren't very interesting. Weak saving system. Some parts are extremely difficult, which is made more frustrating because of the poor checkpoint system. The story and characters were not fleshed out enough.