Conclusion: Manette en main, Red Faction : Armageddon se veut nettement plus confortable que son grand frère, tout particulièrement au niveau des fusillades. Pour les néophytes, une aide à la visée est présente (désactivable dans les options), ce qui ne sera pas de trop face à certains ennemis qui apparaissent allègrement au-dessus de votre tête ou dans votre dos. Vu que les niveaux sont particulièrement sombres, il est parfois difficile de bien distinguer les créatures.
Pros: Le GeoMod toujours impressionnant, Les possibilités de la nanoforge, L'ambiance immersive, Très agréable à jouer
Excerpt: There are times when Red Faction: Armageddon is great: when you're firing rockets at the pillars supporting a bridge and watching the Martians on top get swallowed by rubble, or using the Magnet gun to send an explosive barrel into an alien-infested structure and creating a firework display of bodies and debris. But outside of these isolated instances, Armageddon doesn't have a whole lot to offer.
Excerpt: The Red Faction series carved its own niche ever since the inception of the franchise back in 2001, by letting players interact with the environment in new and exciting ways. And when we mean interact, we mean tear everything down with a big hammer until there's nothing left. 2009's Red Faction: Guerrilla marked the jump to the current generation of devices for the series, and impressed through its wide open world, even if its presentation lacked polish in areas like...
Excerpt: Imagine you’re a colonist on Mars. You work the Martian soil without a space suit, breathing oxygen and living under an atmosphere, thanks to a terraformer your ancestors established and maintained. Now colonist, imagine that a group of terrorists attack the terraformer and bring it down. What’s the first thing you would do? Fix the terraformer, right? Doing so would put you light years ahead of the residents of Mars in Volition’s Red Faction: Armageddon .
Red Faction: Armageddon: Theyre still making these?
23 June 2011
Excerpt: When I first saw an ad for Red Faction: Armageddon I immediately thought “didn’t this game come out a couple years ago? Doesn’t it seem a little late to be advertising this game almost 2 years after the release?” But wait, I realized, this is a different game! The previous one I was thinking of was Red Faction: Guerrilla. I also realized I basically heard nothing of this game pre-release whereas the previous title received massive marketing treatment.
Pros: Chaos and Destruction, You feel like a badass, See the above
Cons: No replay value, Boring plot, Short short short
Summary: Red Faction: Armageddon takes destructible environments and turns it into a weapon, perfect for those who like massive devastation. While the single-player campaign is a bit bland and linear, the action is still top notch.
Pros: Using the environment as a weapon, The massive weapons, Online Ruin mode is a blast
Cons: The main campaign and story are a bit dull, Too many linear sections, The limited online modes
Excerpt: So, hey. Welcome to Red Faction: Armageddon Halfway House. It’s great to have you here. We like to say, “Nobody’s a loser… when everyone’s a winner,” and… we hope you’ll join us. Really, it’s just great to have you. Really. Let me introduce you to the neighbors. A few of them can be clingy; just smile and be polite and they’ll leave you alone eventu– Oh hey, Mr. Cutscenes, how’s the wife? Mmm, that bad? Well, no marriage is perfect, I guess… What’s that? No, Mr.
Pros: Environmental destruction always enjoyable, Multiplayer modes return in solid form
Cons: A banal sci-fi narrative told through abrupt cutscenes, Taking the fight underground depletes the open-world excitement of Guerrilla, Linear levels and man-to-alien combat are not this series' strengths