Reviews and Problems with Recettear: An Item Shop's Tale
Showing 1-10 of 14
23 July 2012
Summary: This game is surprisingly good. I picked it up during the steam sales not expecting much for ~$4.50. So far I have sunk 35 hours into it and plan on playing a lot more. The game has a very charming atmosphere, the dialog is great the translation is very good, the graphics are nostalgic and remind me a lot of Harvest Moon. The gameplay is versatile and fun.
Summary: Recettear is a game that should be fun. You run an item shop, you quest for new items, and sell those items to people. Along the way you make friends and a pile of money. Simple enough to grasp, or so I thought. This game is so needlessly filled with dialog that is takes away from the fun. I'm all for a tutorial or a few helpful hints, but after 40 minutes of playing I hadn't even opened my shop for the first day yet.
Summary: Recettear: An Item Shop's Tale is despite its childish and outdated appearance a game for a mature audience. You play the role of Recette, a girl whose father ran off to make a fortune but instead left his relatives with a debt that has to be paid in full or else Recette will lose her place of residence. In order to pay off this debt, Recette is helped by a fairy called Tear who suggests turning her house into an item store.
Summary: It's presented well and is an interesting idea, but what keeps the game from becoming really good is variety. The dungeons are pretty boring for the most part, and store management is not complex enough to be compelling for more than say 4-5 hours. The graphics and visuals are lively and some (not all) of the character dialogue is amusing. This game is creative in its inception but somewhat uninspired in its execution.
Summary: Recettear is a bit repetitive but will keep you engaged for some time. Its main elements are dungeon crawling and store management. The story might be a bit boring but the characters are fun. Visuals and soundtrack are OK. Definitely worth to try it out.
Summary: A simple but fun game indeed. For a 10$ game (it's on sale on Steam by the time of this review) Recettear is worth your money than many downloadable XBLA or PSN with the same price point. If you like Japanese text adventure games (not the same as western text rpgs) this game is good for you.
Summary: Very fun indie game. Simple and common gameplay mechanics (used in many japanese games, i.e. Princess Maker) makes the game even better. Nice and beautiful visuals, cute characters, lots of stuff to buy and sell. Some parts may feel a little repetitive, but it doesn't hurt good atmosphere. Btw, the game is bigger than it looks. So... Capitalism, ho!
Summary: Fun for only about 2 hours. After you've finished the needlessly long introduction, you now realise you have basically had everything this game has to offer. Pretty much all you do is: wake up, go to the adventurer's guild, do some stuff around town, sell items, repeat. The dungeons themselves aren't any less monotonous. They're randomly generated ever ytime, so they're basically repeating halls and rooms with monsters, treasures and next-floor teleporters in between.
Summary: I played this game when it was released in Japan, and I loved this kind of game. A bit of shop simulation blended with role-playing components and very cute graphic. At first it can be difficult to reach the shop goal, but slowly you get the hang of it. And the game is nice enough to allow you to restart from the middle instead of completely game over.
Summary: This game is really fun. The learning curve is a bit high. The dialogue can be quite funny. The dungeon is real time not turned base. Theres a demo for it to if your skeptical where you can try it and even save if you decide to buy it.