Summary: Really big sky is just another twin stick shooter, with an awful sense of humour, and more to the point, it doesn't work. The PC controls made for it don't work, and it appears to have a frame-lock, much like Coniclysm, and the drilling mechanic is broken. I really don't recommend this game.
Summary: It's alright. Really underwhelming. I didn't find it as addicting as Geometry Wars. The music is really cool, but like others have said, the game is vague. It's hard to know what things do, and the progression system of powering up your ship feels kind of pointless.
Summary: Really Big Sky is a bad game. End of line. Tutorial is ridicolous ("use WASD to move and click to shoot"... and then it ends, yeah, very useful) and you're thrown in the middle of a very bad-designed environment with nothing to do but being mocked by the "Video settings" page which doesn't allow you...
Summary: What great surprise. The graphics and music are what you expect after seeing the trailer. The levels are wonderfully random. I can't stop playing it. I gave it a 9 because Co-op is local only.
Summary: Highly satisfying - provided your reflexes are sharp! If you like HARD twin-sticks shooters and can handle a lot of visual distraction, Really big sky delivers the goods. While the game doesn't have a lot of different baddies and bosses, it mixes and matches them randomly so that every game is...
Summary: I still haven't found an appeal for strobe light shooters. I'm essentially being blinded while trying to concentrate on shooting enemies. It's just painful on my eyes and causes headaches after about 10 minutes. Great form of torture, but not so great form of game.
Summary: This was a pleasant surprise! I would have scored it higher but im bound by reality to keep it honest and no indie game ever scores a 10 on graphics, another slight flaw is that it does get a little repetitive. That being said the gameplay itself is effing awesome!