Summary: In the very near future, the Earth will pass through the ominous "Dark Rift" gravitational plane and superheat from the inside out. In the ensuing chaos -- complete with tectonic plate shifts, super storms, volcanoes, and other nasty stuff -- 6.7 billion people will die, and the few that do manage to survive will be forced to take refuge high in the hills or in bunkers deep underground.
Summary: Ravaged fills a niche in my gaming library, dropping into a slot I didn’t know I needed filled. The fast-paced vehicular and FPS combat is highly satisfying, the clean and simple modes quite a bit of fun, and the fact it’s done by people who genuinely love the genre adds to it even more. While there are other FPS games coming out on the horizon I definitely think this is worth at least checking out the demo on and it’s a decent enough price for just multiplayer.
Summary: For $10, Ravaged is worth getting if you enjoy fast vehicular combat in a post apocalyptic setting. The environments that 2Dawn has created are nicely designed and don’t take up a lot of resources either. On most maps, I was getting around 60 FPS on High settings. It isn’t hard to find action in Ravaged despite it’s barren, open landscapes, as long as the server is populated.
Summary: Nothing kills the buzz of a fast-paced run-and-gun multiplayer shooter quite like not having anybody to shoot at. With its huge postapocalyptic battlegrounds and Mad Max -style vehicular-centric combat, Ravaged had a sanguine start that dried up too quickly as its already anemic player base hemorrhaged out across the empty wasteland.
Pros: Gorgeous visuals from top to bottom, Lots of violent vehicles to drive and kill with
Cons: Pitifully small player community, Classes and weapons are uninspiring, Very limited number of playable maps and game modes
Conclusion: The multiplayer-only shooter world is a tough game to break into. Full of great titles both cheap and free, and established development studios that can massively outspend broke newcomers, new games need a lot of chutzpah and raw talent to survive their first fiscal quarter.
Conclusion: Right now the small player population is seriously harming what makes Ravaged stand out, but even when you do end up in a big battle on a fresh map, its best attributes are lost underneath layers of niggling issues that just prevent it from being an enjoyable experience. It's a threadbare experience, with weakly developed classes and no attempts to draw you into its world, meaning this is one shooter best left buried in the sand until things improve.
Conclusion: Replay value is a department that Ravaged lacks in. Sure it is fun while you are playing it, and when the player population allows it. However, the matchmaking is non-existent, there is no leveling system in-game, there are thus no upgrades, or incentives to continue playing often, and only two game modes. These factors make no sense to me. This is a multiplayer-only game, crafted by industry veterans, yet the most pressing multiplayer components are absent.