Excerpt: This is the second review in a row that I’m going to mention a competing (of sorts) web site, which I’m sure thrills my editors, but I can’t help it. This is just weird. If you look over at gamerankings.com, you’ll find that Railroad Tycoon II got an average score of 86.9%, while the recently released Railroad Tycoon 3 received 85.5%. I must have missed a memo somewhere.
Conclusion: when tracks are sprawled like so much spaghetti (with meatballs) across the map you have your work cut out for you. Your decisions stretch far beyond laying the track efficiently and choosing what cargo to haul for the most profit. (You have a board of directors to answer to after all!) You must also deal with an economy that moves on its own. It’s your ability to influence the flow of capital and thusly the economy that will make or break you.
Excerpt: Do you miss the days of setting up model railroads in the basement, garage or anywhere you got open space? Do you miss the days of just sitting around relaxing as the trains run their course at whatever pace you decide? Well, miss it no more; Railroad Tycoon 3 is here to solve that problem.
Excerpt: Sometimes sequels arrive and though they share the namesake, they seem a much different game than the original. That was how
Railroad Tycoon 2 seemed to me when it was released (see our review), in that it was a fine, fun game but didn't evoke the same kind of thoughts and play that the original
Railroad Tycoon (and Deluxe) brought.
Summary: As much play as "tycoon" has had in PC game titles over the last few years, it can be easy to forget that the term had another life before defining a game genre led by mass-market bestsellers like RollerCoaster Tycoon and Zoo Tycoon. Railroad Tycoon 3 can claim an older and more authentic tycoon heritage as much because of the series' more than decade-long history as the fact that it deals directly with the cutthroat business practices of 19th-century industrialists like...
Excerpt: While growing up there were two tycoon games I respected, and loved. The first was Railroad Tycoon, and the second was Transport Tycoon – both developed by MicroProse Software. I’m sure many of you agree that those two games shaped much of the tycoon formula that’s been used and abused in recent years.
Peddle your soul to the god of greed in Railroad Tycoon 3
Don't Get Hurt
24 September 2008
Conclusion: All of this must sound pretty rich coming from a cutthroat gamer like me. You probably smirk at the idea of Art Blogworthy, a man known to make 40 online kills per session, squinting at prices and quantities under a translucent plastic visor like some fleabag stockbroker. I hear you on that - itâ€™s a bit troubling. Every few hours of play I have to dash out onto my balcony and burst half a clip of 7.76 FMJ into the adjacent buildings, just to keep sane.
Excerpt: Nothing says “I’m a bigshot” like crossing the Alps! Fairy Godmother Tycoon, Hospital Tycoon, School Tycoon, Mail Tycoon… It seems that these days we’re surrounded by more or less interesting business simulations, commonly called tycoons. While a select few of them have achieved a certain success or at least a certain degree in quality (the SimCity series, Roller Coaster Tycoon), most stick to the generic and somewhat dull product-transformation-customer scheme.
Pros: Takes care of most micro-management to let you think big, Seamless 3D graphics, Variety and originality in scenarios, Not only a great, non-violent game, but also a great History and Economics lesson
Cons: Repetitive, sometimes inappropriate music, Sandbox mode not of much use, Huge an