Excerpt: ID Software is one of the most recognisable developers in gaming history. The forefather and creator of the FPS genre, the instigator of driving graphics forward and a risk taker in the industry that always paid dividends in whatever ID attempted. With classic titles like Doom, Quake and Wolfenstein each cementing themselves into gaming’s lofty heritage as innovating titles it would be hard to imagine that any title released today by ID Software will be looked at with...
Conclusion: As you can tell, I found it difficult to view Rage in a vacuum. As much as it tried to distance itself from other games of its ilk, the problem is that games like Borderlands and Fallout provide for a much more compelling gaming experience. Fault, I think, is due this being id’s first title since Doom 3, which came out in 2004.
Excerpt: Just about thirty minutes into Rage , the new genre bending shooter for id and Bethesda, you'll gain access to the Wingstick. A typical boomerang style distance weapon, the Wingstick hits its mark more often than not, and when it does, it's extremely satisfying, but when it misses, it does so crashing quickly to the ground with a loud thud.
Conclusion: So, I am still confused. In order for a game to be considered something worth your time and money when you finish it, you should be left with either the desire to jump back in and have another go at it or fond memories of the experiences and challenges you played through. Rage falls short on both those points. At the outset rage seemed to have everything going for it: A FPS set in a post-apocalyptic world with a vehicular combat element done by the inventor of 3D gaming.
Pros: Great graphics, stunning character models, production that mixes equal parts Fallout, Borderlands and Serenity;
Cons: Game is far too easy even on the hardest setting, numerous bugs on the PC, linear game play, questionable story development.
Conclusion: if you're using a GeForce card. After tweaking, Rage runs smoothly and texture pop-in is minimal. What's more disappointing are the extremely limited default graphical tweaking settings. You can set resolution, antialiasing and brightness, and that's pretty much it.
Even foes that run on a suicidal path toward at you armed with sticks and blades display a degree of self-preservation.