Summary: It's a pretty good game overall but it doesn't compare to ACE 3, I have to say that I'm satisfied with my purchase and I would recommend this to anyone who likes mechas. My main problem was the control scheme, it isn't as fluid as it was on ACE 3 and it can be a little difficult to get used to specially on the first runs. Aside from that it is a very solid game and I hope the make another one.
Great game, although...knowing some Japanese would help
7 March 2011
Summary: its kind of hard to know what you're doing throughout the game without reading a translation, otherwise you're just floating around hacking and slashing robots for hours on end. Great game once you get the hang of it though.
Summary: I'm a big fan of Banpresto and it's crossover series. ACE R is a graphical improvement in the series and is a lot of fun but it feels like a step backwards. The fast and furious mecha action that made ACE 2 and 3 so memorable in my eyes can't be found here. The tension guage system is not a bad addition but the smaller roster is a minus as well as the fact that a lot of the units don't handle as smoothly as would be imagined. The lack of camera control is disconcerting.
Summary: I've been a fan of the ACE for a long while now and this new installement of the game brings new life to the series. Some of the controls are new & need some getting used to, but once mastered quite fun.
Summary: It seems like most of the RTSes which are created around multyplayer have a mission: to increase you mouse dexterity as seen in the crazy Star Craft 300+ APM player's videos. Well news flash, I am lazy. So if you are like me, and interested in a little slower game, a game where you have time to think: RUSE is finally here! The game is obviously created around multyplayer so don't expect much from the single player's campaign, but multyplayer is done beautifully.
Summary: The RTS genre had become pretty much saturated for some time now. The addition of more on-screen units and richer environments (with the consequent increase in hardware requirements) did little to invigorate it. In RUSE, although you will recognize several classic RTS components, they are skillfully combined together and blended with a number of new ideas so that the end result seems fresh and innovative. To say that RUSE was over-hyped would be an understatement.