Excerpt: Since the game’s creators have not seen fit to disclose what the acronym R.U.S.E. stands for, I’ll give a forum user’s opinion: eally nderappreciated trategy ngine. For gameplay somewhere between Axis and Allies meets Warhammer 40k for the PC, R.U.S.E. manages to offer a strategic depth that is rare amongst current RTS releases.
Pros: Diverse campaign missions, complex strategy rewarded in multiplayer, new game mechanic for RTS genre
Cons: Unit graphics are bland and do not move or occupy space realistically, campaign story is predictable and cliché, frequent network issues for multiplayer matches, voice chat sounds horrible.
Conclusion: Still, my complaints about the game's puzzles and mechanics are slight, because it is the storytelling and humor that makes me love the Sam & Max series. Episode Two constantly breaks the fourth wall to get a good laugh, parodying the adventure genre and classic movies like The Mummy and Murder on the Orient Express. And, I imagine, there is a little Indiana Jones in there as well. Some familiar faces from Season Two are back.
Conclusion: As mentioned before, Lara Croft and the Guardian of Light is an obvious port and will simply work better on a console. It confuses me to no end that game makers continue to make the same mistake over and over again, porting games to different platforms without making it fit with the destination. The Guardian of Light isn’t a bad attempt though, working well enough despite feeling a bit unnatural at times.
Conclusion: Lara Croft and the Guardian of Light has a bunch of bugs here and there, albeit we didn't notice anything that could've potentially spoiled our experience. Every hour we've spent playing this game (be it offline co-op or solo play) was tremendously fun. The game looks beautiful and sounds beautiful.
Pros: Everything is fun in this game - the combat, the puzzles, co-op, the sounds and music, and it's only $15;
Cons: Lack of online co-op, which we hope will arrive at a later date, the story is tacky and boring, as are the few characters.
Summary: In R.U.S.E., players use their brain as the ultimate weapon, fighting a war of perception, where the ability to deceive and mislead the enemy determines success. A first in a strategy game, R.U.S.E. reinvigorates the genre by using deception to give new-found depth to the gameplay.
Excerpt: Most Real Time Strategy games make you feel like you're a war general, or at least playing with some really friggin' cool toys, but Ubisoft's latest RTS takes things a step further and puts you in the shoes of a war generalâ€¦who also happens to be playing with some pretty rad toys. The ability to switch between war room and fully realized 3D world, as trivial as it may seem it a pretty fair representation of R.U.S.E.
Summary: R.U.S.E. is a fun and fascinating real-time strategy game, as long as you know which parts of it to invest in and which to skip entirely. In spite of some difficulties finding an online opponent, it prospers in the competitive arena, putting an intriguing use of bluffs and reconnaissance to good use on expansive maps that will test your ability to control the battlefield. Offline, you get some mileage out of its single-player skirmishes, but where R.U.S.E.
Pros: Ruses provide a nifty and original strategic element, Slick tabletop interface makes it easy to stay organized, Recon, ambushes, and other elements make for lots of flexibility, Online and skirmish matches are really fun
Cons: Bland story characterized by poor cutscenes and inferior voice acting, Campaign is boring and badly paced, Problems finding online opponents