Excerpt: Since the game’s creators have not seen fit to disclose what the acronym R.U.S.E. stands for, I’ll give a forum user’s opinion: eally nderappreciated trategy ngine. For gameplay somewhere between Axis and Allies meets Warhammer 40k for the PC, R.U.S.E. manages to offer a strategic depth that is rare amongst current RTS releases.
Pros: Diverse campaign missions, complex strategy rewarded in multiplayer, new game mechanic for RTS genre
Cons: Unit graphics are bland and do not move or occupy space realistically, campaign story is predictable and cliché, frequent network issues for multiplayer matches, voice chat sounds horrible.
Conclusion: As mentioned before, Lara Croft and the Guardian of Light is an obvious port and will simply work better on a console. It confuses me to no end that game makers continue to make the same mistake over and over again, porting games to different platforms without making it fit with the destination. The Guardian of Light isn’t a bad attempt though, working well enough despite feeling a bit unnatural at times.
Pros: Conversion from third person to isometric worked out well. Very diverse challenges.
Cons: Seeing your savegame end up in a loop where respawning means instant death is not fun.
Conclusion: Lara Croft and the Guardian of Light has a bunch of bugs here and there, albeit we didn't notice anything that could've potentially spoiled our experience. Every hour we've spent playing this game (be it offline co-op or solo play) was tremendously fun. The game looks beautiful and sounds beautiful.
Pros: Everything is fun in this game - the combat, the puzzles, co-op, the sounds and music, and it's only $15;
Cons: Lack of online co-op, which we hope will arrive at a later date, the story is tacky and boring, as are the few characters.
Conclusion: RUSE takes a while to warm up, but once it does, it's cracking stuff, as the game's unfailingly proper British generals would no doubt put it. The Ruse mechanics do much to breathe fresh air into the genre, allowing for a pleasing game of tank-based poker. Its faults – that slow, slow pacing and yawning, sluggish start – are largely the result of this approach, and we're inclined to forgive them for the focus on the original psychological gameplay it creates.
Summary: In R.U.S.E., players use their brain as the ultimate weapon, fighting a war of perception, where the ability to deceive and mislead the enemy determines success. A first in a strategy game, R.U.S.E. reinvigorates the genre by using deception to give new-found depth to the gameplay.
Excerpt: Most Real Time Strategy games make you feel like you're a war general, or at least playing with some really friggin' cool toys, but Ubisoft's latest RTS takes things a step further and puts you in the shoes of a war generalâ€¦who also happens to be playing with some pretty rad toys. The ability to switch between war room and fully realized 3D world, as trivial as it may seem it a pretty fair representation of R.U.S.E.
Excerpt: The RTS genre is possibly one of the most malleable of all game genres. While the basic idea of commanding units in a real-time environment remains the same, different titles will show their own unique spin on the genre, either allowing you to command units on a planet-wide scale as in Supreme Commander or in a 4X environment like Sins of a Solar Empire . R.U.S.E.