Summary: I've only played 33% of this game, and I'm already full enamored with it. The concept of switching dimensions is fresh and incredibly solid. The art direction has the feel of a Ratchet title with a coat of Pixar paint.
Summary: I've been keeping an eye on this game ever since Kim Swift revealed that she and Airtight had been working on it during E3 and now that it's out, I'm relieved to say that I wasn't disappointed. One thing I didn't know about was John De Lancie's involvement.