Excerpt: Quantum Conundrum's elegant first-person puzzling is only marred slightly by one very obvious comparison, but it's unfortunately something that this downloadable title never really manages to get away from. I'll just say it and get it over with: Portal . Quantum Conundrum doesn't share its aesthetic or core mechanics with Valve's seminal work, but there's a clear influence in its vision and execution that the game simply cannot avoid.
Conclusion: Quantum Conundrum is a fun game that will no doubt be enjoyed by Portal fans and those who like to solve puzzles. While it’s not quite up to par when compared to Valve’s stunning series, it delivers a fresh experience that requires keen skills. Some rooms may feel a bit complex and the physics system does have a few quirks but, overall, it’s an enjoyable experience.
Pros: +Unique concept, +Lots of humor, +Puzzle variety
Cons: -Some physics glitches, -Some puzzles are a bit too complex, -A very high reliance on split-second reactions
Quantum Conundrum is an unbalanced measure of brilliance and flaws (review)
10 August 2012
Excerpt: Journalists have quoted Swift saying that she wants to create games that are accessible to a wider market with enough challenge to satisfy more experienced players. Quantum Conundrum is a fantastic attempt at doing just that even if it doesn’t quite hit all the bullet points that such a widely appealing yet core-gamer-pleasing experience would need to have. It isn’t perfection, but it’s a brilliant try all the same.
Pros: Dimensional shifting is a delight The central gameplay mechanic here is that of changing the environment’s basic physical laws along fairly straightforward lines to access areas and avoid obstacles along the way. In the fluffy dimension, all objects weigh far less than they otherwise would. Players can pick up and fling safes and couches with ease. The heavy dimension is the polar opposite: Objects have incredible weight, allowing cardboard boxes to trigger pressure p...
Conclusion: Quantum Conundrum's graphics remind me of a Pixar movie. Even the paintings on the walls of Professor Quadwrangle’s mansion resembled that of an animated movie. I wished they used more imagination behind each level though, as most looked the same or at least very similar. The puzzles are always different, requiring different functions, but overall the rooms sport the same colors, book shelves and statues.
Excerpt: I'm going to describe a game and you're going to name the first one that pops into your head. In the game I have in mind, you're a silent protagonist. You come to and find yourself trapped in a large and seemingly desolate facility full of intricate security systems and malfunctioning equipment, all of it rendered with simple colors and sleek curves.
Excerpt: Here’s a tip: if you’re leaving one of the most influential developers in the industry, it had better be to work on something as cool as Quantum Conundrum. In 2009, Portal creator Kim Swift left Valve to pursue a new IP with Airtight Games. We’re now happy to report her gamble has paid off - big time. Quantum Conundrum is a first-person puzzle-platformer made to stretch the cerebellum.
Excerpt: Quantum Conundrum has some massive shoes to fill. Being the next puzzle game from the mind of Kim Swift, Project Lead on the original Portal , is perhaps the biggest shoes a $15 project could try to step into. In a lot of ways, Quantum Conundrum feels like the smaller, less accomplished brother of Portal .
Excerpt: Hatched from the same gene pool as the now classic Portal, Quantum Conundrum is a first person, puzzle/platformer that forces you to mess with our perception of reality in order to solve it’s puzzles.