Summary: Short (up to 4 hours) and entertaining first-person puzzler. The puzzles are not too difficult, but still satisfying. The minimalist style suits the game. Nice touches, like rhythmic movement of the walls, enhance the immersion.
Summary: This is a massive improvement over the original! I believe that the main thing that;s better is the addition of a storyline of sorts - this really gives you something to think about as you're working through the intuitive puzzles and gives you a really good reason to continue playing!
Summary: Excellent puzzle game. Very original, simple but effective. Nice soundtrack as well that complements. So far, very entertaining. Puzzles seem to be a little easy though. However, I'm only at a third of the game so let's wait and see.
Summary: A very solid FPS puzzler. There's no violence in it, no spoken dialog. But it's fun, it's austere aesthetic is compelling and interesting all by itself. There are a lot of solid ideas in here that are well done. Some of the later puzzles are frustrating though.
Summary: Qube is an interesting game. It has a great visual feel to it and a pleasant soundtrack and atmosphere with it. The quality of the puzzles on the hand is kind of mixed. The game never gives you any tutorial or hints on how stuff works and you sometimes find yourself in awkward situations where its...
Summary: Wonderfull game! Our era need more games like this. Simple yet innovative. Nice music. Visually atractive. Quite challenging at some points. And above all that, SMART. Worth every single cent. Amused me in every single puzzle, specially the ones in the dark. Surprising ending too.
Summary: First things first. Although Q.U.B.E. looks a lot like the Portal series and has a certain similar feel to it, the gameplay itself is quite different, as in the kind of puzzles you solve and game mechanics that you utilise. Overall it's a fairly good and fun puzzle game.
Summary: The game is decent. The graphics won't blow you away, but the indie developers have done an excellent job of making the game look as intriguing as possible, from flashing lights to puzzles in darkness to broken cubes falling from the ceiling.