Summary: In 2007 a game featuring inter-spatial portals and physics-based gameplay came out of nowhere. Only two hours long, it was a demo, proof of concept, an experience that created an unlikely pairing between the first-person shooter and puzzle game genres. And yet Valve's Portal captivated the hearts and minds of millions.
Summary: If you like cleverly designed and challenging puzzles, you’ll almost certainly enjoy Q.U.B.E. and the asking price of $14.99 is just fine. If you are looking for a something a bit more action oriented then you should look elsewhere. Thankfully, there is a demo available so the consumer can make a more informed purchase decision.
Conclusion: If you're a fan of puzzle games, you can go and buy Q.U.B.E. now. If, on the other hand, Portal is the closest you ever came to the genre and if you can live without Portal's charm and are willing to take on a more challenging series of brain teasers, then, by all means, go for it. The presentation is top-notch and I felt the game's length was satisfactory. Here's hoping for a meatier sequel (Amen. - Ed. Vader).
Pros: It looks awesome for a puzzle game, it has an agreeable learning curve and decent puzzle variation;
Cons: Leaving out the story was a mistake, it needs more music, a few potentially frustrating magnet puzzles, you are restricted to an auto save function.
Excerpt: Q.U.B.E. understands that the best incentive to complete a puzzle is having the solution in sight, more so than most other games I can think of. While each problem is held within a single room, it's also contained within a very compact area. From the moment you enter, your brain is figuring out what to do and where to go.
Excerpt: It's inevitable. Whenever a game does really well, there's sure to be a string of copy-cat games. When Grand Theft Auto III changed how we look at action games, we got a string of open world crime games. When Doom changed shooters forever, a brand new genre was born. When Portal 2 became one of the finest puzzle games to ever release, all we could do was hope that the eventual clone would be even half as good.
Conclusion: So, anyway, what you’ll get if you invest in QUBE is a solid puzzler but little else. What it sets out to do, gameplay-wise, it succeeds in, providing admirable and occasionally fiddly conundrums to cudgel your grey matter with. However, outside of that, there’s little to charm you, little to make you ‘love’ the game, rather than just like it. While the ending is quite nicely done, it’s the getting there that makes it seem more interesting than it actually is.
Excerpt: Imagine a game where you, a silent protagonist are placed in a sterile, white tiled environment. You are then given a piece of equipment that can manipulate coloured portals in order to progress through that environment, which eventually turns out to be both abandoned and scary. Got that? Good. Now read that paragraph again and replace the word “portals” with “cubes”. This is a perfect description of Q.U.B.E , a first person puzzler from Toxic Games.