Summary: Q.U.B.E Director’s Cut (Quick Understanding of Block Extrusion) is a first person puzzle platformer for PC. It was developed by Toxic Games. The simplistic way to describe Q.U.B.E would be to call it a Portal Clone minus the portal gun.
Excerpt: Imagine a game where you, a silent protagonist are placed in a sterile, white tiled environment. You are then given a piece of equipment that can manipulate coloured portals in order to progress through that environment, which eventually turns out to be both abandoned and scary. Got that? Good.
Summary: In 2007 a game featuring inter-spatial portals and physics-based gameplay came out of nowhere. Only two hours long, it was a demo, proof of concept, an experience that created an unlikely pairing between the first-person shooter and puzzle game genres.
Excerpt: Q.U.B.E. understands that the best incentive to complete a puzzle is having the solution in sight, more so than most other games I can think of. While each problem is held within a single room, it's also contained within a very compact area.
Conclusion: If you're a fan of puzzle games, you can go and buy Q.U.B.E. now. If, on the other hand, Portal is the closest you ever came to the genre and if you can live without Portal's charm and are willing to take on a more challenging series of brain teasers, then, by all means, go for it.
Pros: It looks awesome for a puzzle game, it has an agreeable learning curve and decent puzzle variation;
Cons: Leaving out the story was a mistake, it needs more music, a few potentially frustrating magnet puzzles, you are restricted to an auto save function.
Excerpt: It's inevitable. Whenever a game does really well, there's sure to be a string of copy-cat games. When Grand Theft Auto III changed how we look at action games, we got a string of open world crime games. When Doom changed shooters forever, a brand new genre was born.
Conclusion: So, anyway, what you’ll get if you invest in QUBE is a solid puzzler but little else. What it sets out to do, gameplay-wise, it succeeds in, providing admirable and occasionally fiddly conundrums to cudgel your grey matter with.
Excerpt: An uncanny piece of scientific equipment. A series of sterile test chambers. A first-person puzzle game that demands spatial awareness and the precise handling of increasing combinations of elements. It’s Q.U.B.E. and this is Wot I Think.