Summary: There are a few different philosophies that developers subscribe to when making a sequel. Some make wild design changes, some make iterative improvements, and some leave the basic pieces intact while expanding the narrative. Puzzle Agent 2 is definitely a product of the latter philosophy, and fans of the original will likely appreciate that fact. For others, Puzzle Agent 2 might be a bit harder sell.
Excerpt: More than a few adventure games have made use of conspiracy theory as a plot device. Some have been memorable, while others have been forgettable. In the original Puzzle Agent, Telltale Games has carefully crafted a memorable conspiracy for the game's story based on the real Nordiac folklore of the Hidden People. The sequel, Puzzle Agent 2, takes this conspiracy to the next level and gives fans of this series an adventure that will not disappoint.
Excerpt: Puzzle Agent 2 is the sequel to last summer's Puzzle Agent . It picks up right where the original game left off, with you playing as FBI agent Nelson Tethers (of the Puzzle Research Division) as you once again visit Scoggins, Minnesota. This time your task is to figure out what happened to the foreman of the eraser factory, plus other citizens of Scoggins who have disappeared over the years.
Summary: While I wasn’t thrilled that you really have to play the first title in the series to truly appreciate the bizarre situations in the town in this game, Puzzle Agent 2 still manages to deliver a fun experience with a great cast of bizarre and fun characters, a decent mystery, and over 30 puzzles to solve.
Conclusion: returns to Scoggins to tie up those loose ends in the PC game sequel, Puzzle Agent 2. Using the distinctive art style based on the drawings of Graham Annable, the game has a generally smart and oftentimes darkly humorous storyline that keeps gamers interested in playing what essentially is a Rubik’s Cube-type puzzle game.
Conclusion: Other projects like Jurassic Park and the third season of Sam & Max have demonstrated that the studio is smart enough to move in new directions where necessary, and it’s a move that Puzzle Agent sorely needs if a part three is ever considered.
Excerpt: Befitting of a puzzle solving FBI agent, Nelson Tethers isn’t one for leaving any loose ends. Though he cracked his previous case, some things were left unresolved. Who are the Hidden People? Just what happened to the eraser factory foreman? And what logic could be applied in explaining the manner of his disappearance? Rather than kick back and chew gum on a sandy beach, Agent Tethers decides to allot his vacation time towards a return to the town of Scoggins.