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Psychonauts
7.3 out of 10

Psychonauts

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Reviews and Problems with Psychonauts

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Overall 8
8.2

Psychonauts

Game Over Online
26 May 2015
  • Excerpt: I’m sure many of you remember when adventure games were a big deal. The arrival of a new adventure from Sierra or LucasArts was monumental, equivalent to a release from Valve today, including the subsequent domination of the sales charts.
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Overall 8
8.0

Psychonauts review (PC)

HonestGamers
12 December 2014
  • Excerpt: The Meat Circus can go to hell. As a final stage, it showcases almost every little thing that Psychonauts does wrong, including all the miscellaneous fluff first-time developers Double Fine clearly felt they needed to make their game relevant to a mainstream audience.
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Psychonauts Review

VideoGamer.com
16 April 2007
  • Excerpt: Few games go through four years of development and two publishers, and come out smelling of roses. Psychonauts is a game Microsoft no longer wanted as part of its first-party portfolio and despite positive word of mouth and much interest from the gaming hardcore, Tim Schafer's debut console project...
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Psychonauts – Second Opinion

GameCritics.com
23 February 2007
  • Excerpt: You'd be hard-pressed to find anyone who enjoys high concept games more than I do, but regardless of how fancy or sophisticated the idea is, there still needs to be a solid core of enjoyable play behind it.
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Overall 9
8.5
Gameplay 7
7.0
Graphics 9
9.0
Sound 9
9.0

Expert Review

Kikizo
20 February 2006
  • Conclusion: THE VERDICT: For anyone who wants to experience how games can provide entertainment beyond the simple act of play, Psychonauts is one of only a handful of titles that can give you what you're looking for.
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Psychonauts by gremlin

GameBoomers
31 January 2006
  • Excerpt: What is it? We've had to wait seven years for Tim Schafer to create a new game, and this one went via Microsoft for a while, so no wondering about the delay then. (Can anybody see a release date for Longhorn yet?) But now, Majesco has released Double Fine Production's new opus.
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Psychonauts – Review

GameCritics.com
6 September 2005
  • Excerpt: It is impossible, philosophers tell us, for the mind to understand itself. But that doesn't stop neurologists, psychiatrists, or the reporters on 60 Minutes from trying—nor should it.
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Overall 9
9.1

Psychonauts

ActionTrip
13 May 2005
  • Conclusion: While some puzzles may not be exactly challenging, they certainly make for a worthwhile experience. The game successfully evades the trap of being boring or too predictive thanks to the unique nature of each of its elements. And it's basically a platform game.
  • Pros: Just about everything; well, just about;
  • Cons: Overall, the game is less challenging than it should've been; some low-res textures and blocky objects, camera gets stuck occasionally.
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Overall 8
8.4

Psychonauts doesn't reinvent the platformer, but it still delivers an experience that feels wholly original in every aspect of its execution.

GameSpot
19 April 2005
  • Summary: Psychonauts is a quirky, offbeat game set in a special summer camp for clairvoyant kids, in which a group of psychic children end up in a wacky adventure filled with brain-stealing hijinks, psychic secret agents, and a little romance on top of everything else.
  • Pros: Tim Schafer's gift for creating unique characters and entertaining dialogue shines through wonderfully here, Great platforming mechanics that excel in both variance and control, Lovely graphics engine, The game's psychic powers are a lot of fun
  • Cons: The game isn't especially challenging, except in somewhat sporadic spurts, Not a terribly long adventure and not a great deal of replay value, PC version features some annoying audio bugs
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Overall 9
9.0

Psychonauts Review

Eurogamer
23 June 2005
  • Conclusion: It's true, some of you will. And some of you platform gamers won't find much in here that hasn't been done before. SLAP! Have we had a Tim Schafer platform game before? Innovation takes on many guises; this isn't this generation's Super Mario 64 in terms of reinvention, but given its...
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